From: Kristian Høgsberg Date: Fri, 8 Aug 2014 23:53:53 +0000 (-0700) Subject: mesa: Use _mesa_lock_context_textures in _mesa_GetTexParameterfv() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5fad83bdf8be62e448dd3d60fa39daca6f1c7c0d;p=mesa.git mesa: Use _mesa_lock_context_textures in _mesa_GetTexParameterfv() GetTexParamterfv() doesnt change texture state, so instead of _mesa_lock_texture() we can use _mesa_lock_context_textures(), which doesn't increase the texture stamp. With this change, _mesa_update_state_locked() is now only called from under _mesa_lock_context_textures(), which is right thing to do. Right now it's the same mutex, but if we made texture locking more fine grained locking one day, just locking one texture here would be wrong. This all ignores the fact that texture locking seem a bit flaky and broken, but we're trying to not blatantly make it worse. This change allows us to reliably unlock the context textures in the dd::UpdateState callback as is necessary for meta color resolves. Signed-off-by: Kristian Høgsberg Acked-by: Kenneth Graunke --- diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index 30dd0b9b3bb..e40fb249e6a 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -1384,7 +1384,7 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) if (!obj) return; - _mesa_lock_texture(ctx, obj); + _mesa_lock_context_textures(ctx); switch (pname) { case GL_TEXTURE_MAG_FILTER: *params = ENUM_TO_FLOAT(obj->Sampler.MagFilter); @@ -1591,11 +1591,11 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) } /* no error if we get here */ - _mesa_unlock_texture(ctx, obj); + _mesa_unlock_context_textures(ctx); return; invalid_pname: - _mesa_unlock_texture(ctx, obj); + _mesa_unlock_context_textures(ctx); _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname=0x%x)", pname); }