From: Keith Whitwell Date: Tue, 2 Mar 2010 14:41:35 +0000 (+0000) Subject: llvmpipe: reorganize transfer usage X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=5fe2ce28b6e9fba181c13c6f49b57b3dd68fe88e;p=mesa.git llvmpipe: reorganize transfer usage Move transfer creation and mapping to the "scene" object, and out of the rasterizer. The rasterizer operates on already-mapped framebuffers only, and no longer needs a screen or context pointer. The scene object has access to a pipe_context, and this reorg prepares for moving transfer functionality from the screen to the context. --- diff --git a/src/gallium/drivers/llvmpipe/lp_context.c b/src/gallium/drivers/llvmpipe/lp_context.c index 9120226de0c..e31ae6a3fc1 100644 --- a/src/gallium/drivers/llvmpipe/lp_context.c +++ b/src/gallium/drivers/llvmpipe/lp_context.c @@ -183,7 +183,7 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv ) if (debug_get_bool_option( "LP_NO_RAST", FALSE )) llvmpipe->no_rast = TRUE; - llvmpipe->setup = lp_setup_create( screen, + llvmpipe->setup = lp_setup_create( &llvmpipe->pipe, llvmpipe->draw ); if (!llvmpipe->setup) goto fail; diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index 82c006d78b0..dd77bb30d1e 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -42,114 +42,60 @@ #include "lp_scene.h" -/** - * Begin the rasterization phase. - * Map the framebuffer surfaces. Initialize the 'rast' state. +/* Begin rasterizing a scene: */ static boolean lp_rast_begin( struct lp_rasterizer *rast, - const struct pipe_framebuffer_state *fb, - boolean write_color, - boolean write_zstencil ) + struct lp_scene *scene ) { - struct pipe_screen *screen = rast->screen; - struct pipe_surface *cbuf, *zsbuf; + const struct pipe_framebuffer_state *fb = &scene->fb; + boolean write_color = fb->nr_cbufs != 0; + boolean write_zstencil = fb->zsbuf != NULL; int i; - LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); + rast->curr_scene = scene; - util_copy_framebuffer_state(&rast->state.fb, fb); + LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); + rast->state.nr_cbufs = scene->fb.nr_cbufs; rast->state.write_zstencil = write_zstencil; rast->state.write_color = write_color; - - rast->check_for_clipped_tiles = (fb->width % TILE_SIZE != 0 || - fb->height % TILE_SIZE != 0); - - for (i = 0; i < rast->state.fb.nr_cbufs; i++) { - cbuf = rast->state.fb.cbufs[i]; - if (cbuf) { - rast->cbuf_transfer[i] = screen->get_tex_transfer(rast->screen, - cbuf->texture, - cbuf->face, - cbuf->level, - cbuf->zslice, - PIPE_TRANSFER_READ_WRITE, - 0, 0, - cbuf->width, - cbuf->height); - if (!rast->cbuf_transfer[i]) - goto fail; - - rast->cbuf_map[i] = screen->transfer_map(rast->screen, - rast->cbuf_transfer[i]); - if (!rast->cbuf_map[i]) - goto fail; - } + for (i = 0; i < rast->state.nr_cbufs; i++) { + rast->cbuf[i].map = scene->cbuf_map[i]; + rast->cbuf[i].format = scene->cbuf_transfer[i]->texture->format; + rast->cbuf[i].width = scene->cbuf_transfer[i]->width; + rast->cbuf[i].height = scene->cbuf_transfer[i]->height; + rast->cbuf[i].stride = scene->cbuf_transfer[i]->stride; } - zsbuf = rast->state.fb.zsbuf; - if (zsbuf) { - rast->zsbuf_transfer = screen->get_tex_transfer(rast->screen, - zsbuf->texture, - zsbuf->face, - zsbuf->level, - zsbuf->zslice, - PIPE_TRANSFER_READ_WRITE, - 0, 0, - zsbuf->width, - zsbuf->height); - if (!rast->zsbuf_transfer) - goto fail; - - rast->zsbuf_map = screen->transfer_map(rast->screen, - rast->zsbuf_transfer); - if (!rast->zsbuf_map) - goto fail; + if (write_zstencil) { + rast->zsbuf.map = scene->zsbuf_map; + rast->zsbuf.stride = scene->zsbuf_transfer->stride; + rast->zsbuf.blocksize = + util_format_get_blocksize(scene->zsbuf_transfer->texture->format); } + lp_scene_bin_iter_begin( scene ); + return TRUE; - -fail: - /* Unmap and release transfers? - */ - return FALSE; } -/** - * Finish the rasterization phase. - * Unmap framebuffer surfaces. - */ static void lp_rast_end( struct lp_rasterizer *rast ) { - struct pipe_screen *screen = rast->screen; - unsigned i; - - for (i = 0; i < rast->state.fb.nr_cbufs; i++) { - if (rast->cbuf_map[i]) - screen->transfer_unmap(screen, rast->cbuf_transfer[i]); - - if (rast->cbuf_transfer[i]) - screen->tex_transfer_destroy(rast->cbuf_transfer[i]); - - rast->cbuf_transfer[i] = NULL; - rast->cbuf_map[i] = NULL; - } + int i; - if (rast->zsbuf_map) - screen->transfer_unmap(screen, rast->zsbuf_transfer); + lp_scene_reset( rast->curr_scene ); - if (rast->zsbuf_transfer) - screen->tex_transfer_destroy(rast->zsbuf_transfer); + for (i = 0; i < rast->state.nr_cbufs; i++) + rast->cbuf[i].map = NULL; - rast->zsbuf_transfer = NULL; - rast->zsbuf_map = NULL; + rast->zsbuf.map = NULL; + rast->curr_scene = NULL; } - /** * Begining rasterization of a tile. * \param x window X position of the tile, in pixels @@ -189,7 +135,7 @@ lp_rast_clear_color(struct lp_rasterizer_task *task, clear_color[1] == clear_color[2] && clear_color[2] == clear_color[3]) { /* clear to grayscale value {x, x, x, x} */ - for (i = 0; i < rast->state.fb.nr_cbufs; i++) { + for (i = 0; i < rast->state.nr_cbufs; i++) { memset(color_tile[i], clear_color[0], TILE_SIZE * TILE_SIZE * 4); } } @@ -200,7 +146,7 @@ lp_rast_clear_color(struct lp_rasterizer_task *task, * works. */ const unsigned chunk = TILE_SIZE / 4; - for (i = 0; i < rast->state.fb.nr_cbufs; i++) { + for (i = 0; i < rast->state.nr_cbufs; i++) { uint8_t *c = color_tile[i]; unsigned j; for (j = 0; j < 4 * TILE_SIZE; j++) { @@ -232,17 +178,17 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task, struct lp_rasterizer *rast = task->rast; const unsigned tile_x = task->x; const unsigned tile_y = task->y; - const unsigned height = TILE_SIZE/TILE_VECTOR_HEIGHT; - const unsigned width = TILE_SIZE*TILE_VECTOR_HEIGHT; - unsigned block_size = util_format_get_blocksize(rast->zsbuf_transfer->texture->format); + const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT; + const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT; + unsigned block_size = rast->zsbuf.blocksize; uint8_t *dst; - unsigned dst_stride = rast->zsbuf_transfer->stride*TILE_VECTOR_HEIGHT; + unsigned dst_stride = rast->zsbuf.stride * TILE_VECTOR_HEIGHT; unsigned i, j; LP_DBG(DEBUG_RAST, "%s 0x%x\n", __FUNCTION__, arg.clear_zstencil); - assert(rast->zsbuf_map); - if (!rast->zsbuf_map) + assert(rast->zsbuf.map); + if (!rast->zsbuf.map) return; LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); @@ -278,8 +224,8 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task, } break; default: - assert(0); - break; + assert(0); + break; } } @@ -298,25 +244,16 @@ lp_rast_load_color(struct lp_rasterizer_task *task, LP_DBG(DEBUG_RAST, "%s at %u, %u\n", __FUNCTION__, x, y); - for (i = 0; i < rast->state.fb.nr_cbufs; i++) { - struct pipe_transfer *transfer = rast->cbuf_transfer[i]; - int w = TILE_SIZE; - int h = TILE_SIZE; - - if (x >= transfer->width || y >= transfer->height) + for (i = 0; i < rast->state.nr_cbufs; i++) { + if (x >= rast->cbuf[i].width || y >= rast->cbuf[i].height) continue; - assert(w >= 0); - assert(h >= 0); - assert(w <= TILE_SIZE); - assert(h <= TILE_SIZE); - - lp_tile_read_4ub(transfer->texture->format, + lp_tile_read_4ub(rast->cbuf[i].format, task->tile.color[i], - rast->cbuf_map[i], - transfer->stride, + rast->cbuf[i].map, + rast->cbuf[i].stride, x, y, - w, h); + TILE_SIZE, TILE_SIZE); LP_COUNT(nr_color_tile_load); } @@ -366,7 +303,7 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task, block_offset = ((y / 4) * (16 * 16) + (x / 4) * 16); /* color buffer */ - for (i = 0; i < rast->state.fb.nr_cbufs; i++) + for (i = 0; i < rast->state.nr_cbufs; i++) color[i] = tile->color[i] + 4 * block_offset; /* depth buffer */ @@ -423,7 +360,7 @@ void lp_rast_shade_quads( struct lp_rasterizer_task *task, block_offset = ((iy / 4) * (16 * 16) + (ix / 4) * 16); /* color buffer */ - for (i = 0; i < rast->state.fb.nr_cbufs; i++) + for (i = 0; i < rast->state.nr_cbufs; i++) color[i] = tile->color[i] + 4 * block_offset; /* depth buffer */ @@ -516,51 +453,33 @@ lp_rast_store_color(struct lp_rasterizer_task *task) const unsigned x = task->x, y = task->y; unsigned i; - for (i = 0; i < rast->state.fb.nr_cbufs; i++) { - struct pipe_transfer *transfer = rast->cbuf_transfer[i]; - int w = TILE_SIZE; - int h = TILE_SIZE; - - if (x >= transfer->width) + for (i = 0; i < rast->state.nr_cbufs; i++) { + if (x >= rast->cbuf[i].width) continue; - if (y >= transfer->height) + if (y >= rast->cbuf[i].height) continue; - LP_DBG(DEBUG_RAST, "%s [%u] %d,%d %dx%d\n", __FUNCTION__, - task->thread_index, x, y, w, h); + LP_DBG(DEBUG_RAST, "%s [%u] %d,%d\n", __FUNCTION__, + task->thread_index, x, y); if (LP_DEBUG & DEBUG_SHOW_SUBTILES) outline_subtiles(task->tile.color[i]); else if (LP_DEBUG & DEBUG_SHOW_TILES) outline_tile(task->tile.color[i]); - lp_tile_write_4ub(transfer->texture->format, + lp_tile_write_4ub(rast->cbuf[i].format, task->tile.color[i], - rast->cbuf_map[i], - transfer->stride, + rast->cbuf[i].map, + rast->cbuf[i].stride, x, y, - w, h); + TILE_SIZE, TILE_SIZE); LP_COUNT(nr_color_tile_store); } } -/** - * Write the rasterizer's tiles to the framebuffer. - */ -static void -lp_rast_end_tile(struct lp_rasterizer_task *task) -{ - struct lp_rasterizer *rast = task->rast; - - LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); - - if (rast->state.write_color) - lp_rast_store_color(task); -} - /** * Signal on a fence. This is called during bin execution/rasterization. @@ -586,23 +505,6 @@ lp_rast_fence(struct lp_rasterizer_task *task, } -/** - * When all the threads are done rasterizing a scene, one thread will - * call this function to reset the scene and put it onto the empty queue. - */ -static void -release_scene( struct lp_rasterizer *rast, - struct lp_scene *scene ) -{ - util_unreference_framebuffer_state( &scene->fb ); - - lp_scene_reset( scene ); - - assert(lp_scene_is_empty(scene)); - - lp_scene_enqueue( rast->empty_scenes, scene ); - rast->curr_scene = NULL; -} /** @@ -620,7 +522,7 @@ rasterize_bin(struct lp_rasterizer_task *task, struct cmd_block *block; unsigned k; - lp_rast_start_tile( task, x, y ); + lp_rast_start_tile( task, x * TILE_SIZE, y * TILE_SIZE ); /* simply execute each of the commands in the block list */ for (block = commands->head; block; block = block->next) { @@ -629,7 +531,14 @@ rasterize_bin(struct lp_rasterizer_task *task, } } - lp_rast_end_tile( task ); + /* Write the rasterizer's tiles to the framebuffer. + */ + if (task->rast->state.write_color) + lp_rast_store_color(task); + + /* Free data for this bin. + */ + lp_scene_bin_reset( task->rast->curr_scene, x, y); } @@ -714,8 +623,7 @@ is_empty_bin( const struct cmd_bin *bin ) */ static void rasterize_scene(struct lp_rasterizer_task *task, - struct lp_scene *scene, - bool write_depth) + struct lp_scene *scene) { /* loop over scene bins, rasterize each */ #if 0 @@ -724,7 +632,7 @@ rasterize_scene(struct lp_rasterizer_task *task, for (i = 0; i < scene->tiles_x; i++) { for (j = 0; j < scene->tiles_y; j++) { struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); - rasterize_bin(task, bin, i * TILE_SIZE, j * TILE_SIZE); + rasterize_bin(task, bin, i, j); } } } @@ -736,7 +644,7 @@ rasterize_scene(struct lp_rasterizer_task *task, assert(scene); while ((bin = lp_scene_bin_iter_next(scene, &x, &y))) { if (!is_empty_bin( bin )) - rasterize_bin(task, bin, x * TILE_SIZE, y * TILE_SIZE); + rasterize_bin(task, bin, x, y); } } #endif @@ -747,44 +655,20 @@ rasterize_scene(struct lp_rasterizer_task *task, * Called by setup module when it has something for us to render. */ void -lp_rasterize_scene( struct lp_rasterizer *rast, - struct lp_scene *scene, - const struct pipe_framebuffer_state *fb, - bool write_depth ) +lp_rast_queue_scene( struct lp_rasterizer *rast, + struct lp_scene *scene) { - boolean debug = false; - LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); - if (debug) { - unsigned x, y; - debug_printf("rasterize scene:\n"); - debug_printf(" data size: %u\n", lp_scene_data_size(scene)); - for (y = 0; y < scene->tiles_y; y++) { - for (x = 0; x < scene->tiles_x; x++) { - debug_printf(" bin %u, %u size: %u\n", x, y, - lp_scene_bin_size(scene, x, y)); - } - } - } - - /* save framebuffer state in the bin */ - util_copy_framebuffer_state(&scene->fb, fb); - scene->write_depth = write_depth; - if (rast->num_threads == 0) { /* no threading */ - lp_rast_begin( rast, fb, - fb->nr_cbufs != 0, /* always write color if cbufs present */ - fb->zsbuf != NULL && write_depth ); + lp_rast_begin( rast, scene ); - lp_scene_bin_iter_begin( scene ); - rasterize_scene( &rast->tasks[0], scene, write_depth ); + rasterize_scene( &rast->tasks[0], scene ); - release_scene( rast, scene ); - - lp_rast_end( rast ); + lp_scene_reset( scene ); + rast->curr_scene = NULL; } else { /* threaded rendering! */ @@ -796,14 +680,26 @@ lp_rasterize_scene( struct lp_rasterizer *rast, for (i = 0; i < rast->num_threads; i++) { pipe_semaphore_signal(&rast->tasks[i].work_ready); } + } + + LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__); +} + + +void +lp_rast_finish( struct lp_rasterizer *rast ) +{ + if (rast->num_threads == 0) { + /* nothing to do */ + } + else { + int i; /* wait for work to complete */ for (i = 0; i < rast->num_threads; i++) { pipe_semaphore_wait(&rast->tasks[i].work_done); } } - - LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__); } @@ -834,19 +730,8 @@ static PIPE_THREAD_ROUTINE( thread_func, init_data ) * - get next scene to rasterize * - map the framebuffer surfaces */ - const struct pipe_framebuffer_state *fb; - boolean write_depth; - - rast->curr_scene = lp_scene_dequeue( rast->full_scenes, TRUE ); - - lp_scene_bin_iter_begin( rast->curr_scene ); - - fb = &rast->curr_scene->fb; - write_depth = rast->curr_scene->write_depth; - - lp_rast_begin( rast, fb, - fb->nr_cbufs != 0, - fb->zsbuf != NULL && write_depth ); + lp_rast_begin( rast, + lp_scene_dequeue( rast->full_scenes, TRUE ) ); } /* Wait for all threads to get here so that threads[1+] don't @@ -857,25 +742,23 @@ static PIPE_THREAD_ROUTINE( thread_func, init_data ) /* do work */ if (debug) debug_printf("thread %d doing work\n", task->thread_index); + rasterize_scene(task, - rast->curr_scene, - rast->curr_scene->write_depth); + rast->curr_scene); /* wait for all threads to finish with this scene */ pipe_barrier_wait( &rast->barrier ); + /* XXX: shouldn't be necessary: + */ if (task->thread_index == 0) { - /* thread[0]: - * - release the scene object - * - unmap the framebuffer surfaces - */ - release_scene( rast, rast->curr_scene ); lp_rast_end( rast ); } /* signal done with work */ if (debug) debug_printf("thread %d done working\n", task->thread_index); + pipe_semaphore_signal(&task->work_done); } @@ -918,7 +801,7 @@ create_rast_threads(struct lp_rasterizer *rast) * processing them. */ struct lp_rasterizer * -lp_rast_create( struct pipe_screen *screen, struct lp_scene_queue *empty ) +lp_rast_create( void ) { struct lp_rasterizer *rast; unsigned i, cbuf; @@ -927,9 +810,6 @@ lp_rast_create( struct pipe_screen *screen, struct lp_scene_queue *empty ) if(!rast) return NULL; - rast->screen = screen; - - rast->empty_scenes = empty; rast->full_scenes = lp_scene_queue_create(); for (i = 0; i < Elements(rast->tasks); i++) { @@ -957,8 +837,6 @@ void lp_rast_destroy( struct lp_rasterizer *rast ) { unsigned i, cbuf; - util_unreference_framebuffer_state(&rast->state.fb); - for (i = 0; i < Elements(rast->tasks); i++) { for (cbuf = 0; cbuf < PIPE_MAX_COLOR_BUFS; cbuf++ ) align_free(rast->tasks[i].tile.color[cbuf]); diff --git a/src/gallium/drivers/llvmpipe/lp_rast.h b/src/gallium/drivers/llvmpipe/lp_rast.h index 1ed27001914..d91c45eb2be 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.h +++ b/src/gallium/drivers/llvmpipe/lp_rast.h @@ -43,10 +43,8 @@ struct lp_rasterizer; struct lp_scene; -struct lp_scene_queue; struct lp_fence; struct cmd_bin; -struct pipe_screen; /** For sub-pixel positioning */ #define FIXED_ORDER 4 @@ -129,18 +127,21 @@ struct lp_rast_triangle { -struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen, - struct lp_scene_queue *empty ); +struct lp_rasterizer * +lp_rast_create( void ); -void lp_rast_destroy( struct lp_rasterizer * ); +void +lp_rast_destroy( struct lp_rasterizer * ); -unsigned lp_rast_get_num_threads( struct lp_rasterizer * ); +unsigned +lp_rast_get_num_threads( struct lp_rasterizer * ); -void lp_rasterize_scene( struct lp_rasterizer *rast, - struct lp_scene *scene, - const struct pipe_framebuffer_state *fb, - bool write_depth ); +void +lp_rast_queue_scene( struct lp_rasterizer *rast, + struct lp_scene *scene ); +void +lp_rast_finish( struct lp_rasterizer *rast ); union lp_rast_cmd_arg { diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h index abc5a9ad899..39bf2c25879 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast_priv.h +++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h @@ -38,8 +38,6 @@ #define MAX_THREADS 8 /* XXX probably temporary here */ -struct pipe_transfer; -struct pipe_screen; struct lp_rasterizer; @@ -82,20 +80,26 @@ struct lp_rasterizer_task */ struct lp_rasterizer { - boolean clipped_tile; - boolean check_for_clipped_tiles; boolean exit_flag; /* Framebuffer stuff */ - struct pipe_screen *screen; - struct pipe_transfer *cbuf_transfer[PIPE_MAX_COLOR_BUFS]; - struct pipe_transfer *zsbuf_transfer; - void *cbuf_map[PIPE_MAX_COLOR_BUFS]; - uint8_t *zsbuf_map; + struct { + void *map; + unsigned stride; + unsigned width; + unsigned height; + enum pipe_format format; + } cbuf[PIPE_MAX_COLOR_BUFS]; + + struct { + uint8_t *map; + unsigned stride; + unsigned blocksize; + } zsbuf; struct { - struct pipe_framebuffer_state fb; + unsigned nr_cbufs; boolean write_color; boolean write_zstencil; unsigned clear_color; @@ -105,7 +109,14 @@ struct lp_rasterizer /** The incoming queue of scenes ready to rasterize */ struct lp_scene_queue *full_scenes; - /** The outgoing queue of processed scenes to return to setup modulee */ + + /** + * The outgoing queue of processed scenes to return to setup module + * + * XXX: while scenes are per-context but the rasterizer is + * (potentially) shared, these empty scenes should be returned to + * the context which created them rather than retained here. + */ struct lp_scene_queue *empty_scenes; /** The scene currently being rasterized by the threads */ @@ -137,17 +148,18 @@ lp_rast_depth_pointer( struct lp_rasterizer *rast, unsigned x, unsigned y ) { void * depth; + assert((x % TILE_VECTOR_WIDTH) == 0); assert((y % TILE_VECTOR_HEIGHT) == 0); - if(!rast->zsbuf_map) + + if (!rast->zsbuf.map) return NULL; - assert(rast->zsbuf_transfer); - depth = rast->zsbuf_map + - y*rast->zsbuf_transfer->stride + - TILE_VECTOR_HEIGHT*x*util_format_get_blocksize(rast->zsbuf_transfer->texture->format); -#ifdef DEBUG + + depth = (rast->zsbuf.map + + rast->zsbuf.stride * y + + rast->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT); + assert(lp_check_alignment(depth, 16)); -#endif return depth; } @@ -175,7 +187,7 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task, block_offset = (iy / 4) * (16 * 16) + (ix / 4) * 16; /* color buffer */ - for (i = 0; i < rast->state.fb.nr_cbufs; i++) + for (i = 0; i < rast->state.nr_cbufs; i++) color[i] = tile->color[i] + 4 * block_offset; depth = lp_rast_depth_pointer(rast, x, y); diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c index cba0e212985..72492c0f0ca 100644 --- a/src/gallium/drivers/llvmpipe/lp_scene.c +++ b/src/gallium/drivers/llvmpipe/lp_scene.c @@ -29,44 +29,67 @@ #include "util/u_memory.h" #include "util/u_inlines.h" #include "util/u_simple_list.h" +#include "util/u_surface.h" #include "lp_scene.h" +#include "lp_scene_queue.h" +#include "lp_debug.h" struct lp_scene * -lp_scene_create(void) +lp_scene_create( struct pipe_context *pipe, + struct lp_scene_queue *queue ) { + unsigned i, j; struct lp_scene *scene = CALLOC_STRUCT(lp_scene); - if (scene) - lp_scene_init(scene); + if (!scene) + return NULL; + + scene->pipe = pipe; + scene->empty_queue = queue; + + for (i = 0; i < TILES_X; i++) { + for (j = 0; j < TILES_Y; j++) { + struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); + bin->commands.head = bin->commands.tail = CALLOC_STRUCT(cmd_block); + } + } + + scene->data.head = + scene->data.tail = CALLOC_STRUCT(data_block); + + make_empty_list(&scene->textures); + + pipe_mutex_init(scene->mutex); + return scene; } +/** + * Free all data associated with the given scene, and free(scene). + */ void lp_scene_destroy(struct lp_scene *scene) { - lp_scene_reset(scene); - lp_scene_free_bin_data(scene); - FREE(scene); -} + unsigned i, j; + lp_scene_reset(scene); -void -lp_scene_init(struct lp_scene *scene) -{ - unsigned i, j; for (i = 0; i < TILES_X; i++) for (j = 0; j < TILES_Y; j++) { struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); - bin->commands.head = bin->commands.tail = CALLOC_STRUCT(cmd_block); + assert(bin->commands.head == bin->commands.tail); + FREE(bin->commands.head); + bin->commands.head = NULL; + bin->commands.tail = NULL; } - scene->data.head = - scene->data.tail = CALLOC_STRUCT(data_block); + FREE(scene->data.head); + scene->data.head = NULL; - make_empty_list(&scene->textures); + pipe_mutex_destroy(scene->mutex); - pipe_mutex_init(scene->mutex); + FREE(scene); } @@ -92,6 +115,9 @@ lp_scene_is_empty(struct lp_scene *scene ) } +/* Free data for one particular bin. May be called from the + * rasterizer thread(s). + */ void lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y) { @@ -115,7 +141,8 @@ lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y) /** - * Set scene to empty state. + * Free all the temporary data in a scene. May be called from the + * rasterizer thread(s). */ void lp_scene_reset(struct lp_scene *scene ) @@ -162,40 +189,8 @@ lp_scene_reset(struct lp_scene *scene ) } -/** - * Free all data associated with the given bin, but don't free(scene). - */ -void -lp_scene_free_bin_data(struct lp_scene *scene) -{ - unsigned i, j; - - for (i = 0; i < TILES_X; i++) - for (j = 0; j < TILES_Y; j++) { - struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); - /* lp_reset_scene() should have been already called */ - assert(bin->commands.head == bin->commands.tail); - FREE(bin->commands.head); - bin->commands.head = NULL; - bin->commands.tail = NULL; - } - - FREE(scene->data.head); - scene->data.head = NULL; - - pipe_mutex_destroy(scene->mutex); -} - -void -lp_scene_set_framebuffer_size( struct lp_scene *scene, - unsigned width, unsigned height ) -{ - assert(lp_scene_is_empty(scene)); - scene->tiles_x = align(width, TILE_SIZE) / TILE_SIZE; - scene->tiles_y = align(height, TILE_SIZE) / TILE_SIZE; -} void @@ -393,3 +388,158 @@ end: pipe_mutex_unlock(scene->mutex); return bin; } + + +/** + * Prepare this scene for the rasterizer. + * Map the framebuffer surfaces. Initialize the 'rast' state. + */ +static boolean +lp_scene_map_buffers( struct lp_scene *scene ) +{ + struct pipe_screen *screen = scene->pipe->screen; + struct pipe_surface *cbuf, *zsbuf; + int i; + + LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); + + + /* Map all color buffers + */ + for (i = 0; i < scene->fb.nr_cbufs; i++) { + cbuf = scene->fb.cbufs[i]; + if (cbuf) { + scene->cbuf_transfer[i] = screen->get_tex_transfer(screen, + cbuf->texture, + cbuf->face, + cbuf->level, + cbuf->zslice, + PIPE_TRANSFER_READ_WRITE, + 0, 0, + cbuf->width, + cbuf->height); + if (!scene->cbuf_transfer[i]) + goto fail; + + scene->cbuf_map[i] = screen->transfer_map(screen, + scene->cbuf_transfer[i]); + if (!scene->cbuf_map[i]) + goto fail; + } + } + + /* Map the zsbuffer + */ + zsbuf = scene->fb.zsbuf; + if (zsbuf) { + scene->zsbuf_transfer = screen->get_tex_transfer(screen, + zsbuf->texture, + zsbuf->face, + zsbuf->level, + zsbuf->zslice, + PIPE_TRANSFER_READ_WRITE, + 0, 0, + zsbuf->width, + zsbuf->height); + if (!scene->zsbuf_transfer) + goto fail; + + scene->zsbuf_map = screen->transfer_map(screen, + scene->zsbuf_transfer); + if (!scene->zsbuf_map) + goto fail; + } + + return TRUE; + +fail: + /* Unmap and release transfers? + */ + return FALSE; +} + + + +/** + * Called after rasterizer as finished rasterizing a scene. + * + * We want to call this from the pipe_context's current thread to + * avoid having to have mutexes on the transfer functions. + */ +static void +lp_scene_unmap_buffers( struct lp_scene *scene ) +{ + struct pipe_screen *screen = scene->pipe->screen; + unsigned i; + + for (i = 0; i < scene->fb.nr_cbufs; i++) { + if (scene->cbuf_map[i]) + screen->transfer_unmap(screen, scene->cbuf_transfer[i]); + + if (scene->cbuf_transfer[i]) + screen->tex_transfer_destroy(scene->cbuf_transfer[i]); + + scene->cbuf_transfer[i] = NULL; + scene->cbuf_map[i] = NULL; + } + + if (scene->zsbuf_map) + screen->transfer_unmap(screen, scene->zsbuf_transfer); + + if (scene->zsbuf_transfer) + screen->tex_transfer_destroy(scene->zsbuf_transfer); + + scene->zsbuf_transfer = NULL; + scene->zsbuf_map = NULL; + + util_unreference_framebuffer_state( &scene->fb ); +} + + +void lp_scene_begin_binning( struct lp_scene *scene, + struct pipe_framebuffer_state *fb ) +{ + assert(lp_scene_is_empty(scene)); + + util_copy_framebuffer_state(&scene->fb, fb); + + scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE; + scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE; +} + + +void lp_scene_rasterize( struct lp_scene *scene, + struct lp_rasterizer *rast, + boolean write_depth ) +{ + if (0) { + unsigned x, y; + debug_printf("rasterize scene:\n"); + debug_printf(" data size: %u\n", lp_scene_data_size(scene)); + for (y = 0; y < scene->tiles_y; y++) { + for (x = 0; x < scene->tiles_x; x++) { + debug_printf(" bin %u, %u size: %u\n", x, y, + lp_scene_bin_size(scene, x, y)); + } + } + } + + + scene->write_depth = (scene->fb.zsbuf != NULL && + write_depth); + + lp_scene_map_buffers( scene ); + + /* Enqueue the scene for rasterization, then immediately wait for + * it to finish. + */ + lp_rast_queue_scene( rast, scene ); + + /* Currently just wait for the rasterizer to finish. Some + * threading interactions need to be worked out, particularly once + * transfers become per-context: + */ + lp_rast_finish( rast ); + lp_scene_unmap_buffers( scene ); + lp_scene_enqueue( scene->empty_queue, scene ); +} diff --git a/src/gallium/drivers/llvmpipe/lp_scene.h b/src/gallium/drivers/llvmpipe/lp_scene.h index 8d725cd4375..739ac229089 100644 --- a/src/gallium/drivers/llvmpipe/lp_scene.h +++ b/src/gallium/drivers/llvmpipe/lp_scene.h @@ -39,6 +39,7 @@ #include "lp_tile_soa.h" #include "lp_rast.h" +struct lp_scene_queue; /* We're limited to 2K by 2K for 32bit fixed point rasterization. * Will need a 64-bit version for larger framebuffers. @@ -112,8 +113,14 @@ struct texture_ref { * scenes: */ struct lp_scene { - struct cmd_bin tile[TILES_X][TILES_Y]; - struct data_block_list data; + struct pipe_context *pipe; + struct pipe_transfer *cbuf_transfer[PIPE_MAX_COLOR_BUFS]; + struct pipe_transfer *zsbuf_transfer; + + /* Scene's buffers are mapped at the time the scene is enqueued: + */ + void *cbuf_map[PIPE_MAX_COLOR_BUFS]; + uint8_t *zsbuf_map; /** the framebuffer to render the scene into */ struct pipe_framebuffer_state fb; @@ -131,25 +138,28 @@ struct lp_scene { int curr_x, curr_y; /**< for iterating over bins */ pipe_mutex mutex; + + /* Where to place this scene once it has been rasterized: + */ + struct lp_scene_queue *empty_queue; + + struct cmd_bin tile[TILES_X][TILES_Y]; + struct data_block_list data; }; -struct lp_scene *lp_scene_create(void); +struct lp_scene *lp_scene_create(struct pipe_context *pipe, + struct lp_scene_queue *empty_queue); void lp_scene_destroy(struct lp_scene *scene); -void lp_scene_init(struct lp_scene *scene); boolean lp_scene_is_empty(struct lp_scene *scene ); void lp_scene_reset(struct lp_scene *scene ); -void lp_scene_free_bin_data(struct lp_scene *scene); - -void lp_scene_set_framebuffer_size( struct lp_scene *scene, - unsigned width, unsigned height ); void lp_bin_new_data_block( struct data_block_list *list ); @@ -296,5 +306,13 @@ lp_scene_bin_iter_begin( struct lp_scene *scene ); struct cmd_bin * lp_scene_bin_iter_next( struct lp_scene *scene, int *bin_x, int *bin_y ); +void +lp_scene_rasterize( struct lp_scene *scene, + struct lp_rasterizer *rast, + boolean write_depth ); + +void +lp_scene_begin_binning( struct lp_scene *scene, + struct pipe_framebuffer_state *fb ); #endif /* LP_BIN_H */ diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index 3aec9de3732..aebed85fbbd 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -66,11 +66,8 @@ lp_setup_get_current_scene(struct setup_context *setup) assert(lp_scene_is_empty(setup->scene)); - if(0)lp_scene_reset( setup->scene ); /* XXX temporary? */ - - lp_scene_set_framebuffer_size(setup->scene, - setup->fb.width, - setup->fb.height); + lp_scene_begin_binning(setup->scene, + &setup->fb ); } return setup->scene; } @@ -135,13 +132,12 @@ static void reset_context( struct setup_context *setup ) /** Rasterize all scene's bins */ static void lp_setup_rasterize_scene( struct setup_context *setup, - boolean write_depth ) + boolean write_depth ) { struct lp_scene *scene = lp_setup_get_current_scene(setup); - lp_rasterize_scene(setup->rast, - scene, - &setup->fb, + lp_scene_rasterize(scene, + setup->rast, write_depth); reset_context( setup ); @@ -246,19 +242,16 @@ void lp_setup_bind_framebuffer( struct setup_context *setup, const struct pipe_framebuffer_state *fb ) { - struct lp_scene *scene = lp_setup_get_current_scene(setup); - LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); + /* Flush any old scene. + */ set_scene_state( setup, SETUP_FLUSHED ); - /* re-get scene pointer, may have a new scene after flushing */ - (void) scene; - scene = lp_setup_get_current_scene(setup); - + /* Set new state. This will be picked up later when we next need a + * scene. + */ util_copy_framebuffer_state(&setup->fb, fb); - - lp_scene_set_framebuffer_size(scene, setup->fb.width, setup->fb.height); } @@ -683,7 +676,7 @@ lp_setup_destroy( struct setup_context *setup ) * it. */ struct setup_context * -lp_setup_create( struct pipe_screen *screen, +lp_setup_create( struct pipe_context *pipe, struct draw_context *draw ) { unsigned i; @@ -698,7 +691,9 @@ lp_setup_create( struct pipe_screen *screen, if (!setup->empty_scenes) goto fail; - setup->rast = lp_rast_create( screen, setup->empty_scenes ); + /* XXX: move this to the screen and share between contexts: + */ + setup->rast = lp_rast_create(); if (!setup->rast) goto fail; @@ -711,7 +706,8 @@ lp_setup_create( struct pipe_screen *screen, /* create some empty scenes */ for (i = 0; i < MAX_SCENES; i++) { - setup->scenes[i] = lp_scene_create(); + setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes ); + lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]); } diff --git a/src/gallium/drivers/llvmpipe/lp_setup.h b/src/gallium/drivers/llvmpipe/lp_setup.h index 0e155a7dc31..17c112b5289 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.h +++ b/src/gallium/drivers/llvmpipe/lp_setup.h @@ -62,7 +62,7 @@ struct lp_fragment_shader; struct lp_jit_context; struct setup_context * -lp_setup_create( struct pipe_screen *screen, +lp_setup_create( struct pipe_context *pipe, struct draw_context *draw ); void