From: Mathias Fröhlich Date: Sat, 3 Feb 2018 09:42:01 +0000 (+0100) Subject: vbo: Use _VPMode instead of get_vp_mode(). X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=60c3ca1b2399804257cad394267ca740017361c6;p=mesa.git vbo: Use _VPMode instead of get_vp_mode(). At those places where we used get_vp_mode() use gl_vertex_program_state::_VPMode instead. Signed-off-by: Mathias Fröhlich Reviewed-by: Brian Paul --- diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c index fc06979dcb1..372d0237aad 100644 --- a/src/mesa/vbo/vbo_exec.c +++ b/src/mesa/vbo/vbo_exec.c @@ -34,7 +34,7 @@ const GLubyte _vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX] = { - /* VP_FF: */ + /* VP_MODE_FF: */ { VBO_ATTRIB_POS, /* VERT_ATTRIB_POS */ VBO_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */ @@ -70,7 +70,7 @@ _vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX] = { VBO_ATTRIB_MAT_BACK_INDEXES /* VERT_ATTRIB_GENERIC15 */ }, - /* VP_SHADER: */ + /* VP_MODE_SHADER: */ { VBO_ATTRIB_POS, /* VERT_ATTRIB_POS */ VBO_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */ diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 25abe095599..0c3c9017b14 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -338,10 +338,11 @@ recalculate_input_bindings(struct gl_context *ctx) /* May shuffle the position and generic0 bits around */ GLbitfield vp_inputs = _mesa_get_vao_vp_inputs(vao); - const enum vp_mode program_mode = get_vp_mode(ctx); - const GLubyte *const map = _vbo_attribute_alias_map[program_mode]; - switch (program_mode) { - case VP_FF: + const gl_vertex_processing_mode processing_mode + = ctx->VertexProgram._VPMode; + const GLubyte * const map = _vbo_attribute_alias_map[processing_mode]; + switch (processing_mode) { + case VP_MODE_FF: /* When no vertex program is active (or the vertex program is generated * from fixed-function state). We put the material values into the * generic slots. Since the vao has no material arrays, mute these @@ -352,7 +353,7 @@ recalculate_input_bindings(struct gl_context *ctx) break; - case VP_SHADER: + case VP_MODE_SHADER: /* There are no shaders in OpenGL ES 1.x, so this code path should be * impossible to reach. The meta code is careful to not use shaders in * ES1. diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index b0cc3946423..4421496072d 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -178,8 +178,9 @@ vbo_exec_bind_arrays(struct gl_context *ctx) GLuint attr; GLbitfield varying_inputs = 0x0; - const enum vp_mode program_mode = get_vp_mode(exec->ctx); - const GLubyte * const map = _vbo_attribute_alias_map[program_mode]; + const gl_vertex_processing_mode processing_mode + = ctx->VertexProgram._VPMode; + const GLubyte * const map = _vbo_attribute_alias_map[processing_mode]; /* Grab VERT_ATTRIB_{POS,GENERIC0} from VBO_ATTRIB_POS */ const gl_attribute_map_mode mode = ATTRIBUTE_MAP_MODE_POSITION; diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 96a9bab029a..8c58fecf406 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -142,8 +142,9 @@ bind_vertex_list(struct gl_context *ctx, GLuint attr; GLbitfield varying_inputs = 0x0; - const enum vp_mode program_mode = get_vp_mode(ctx); - const GLubyte * const map = _vbo_attribute_alias_map[program_mode]; + const gl_vertex_processing_mode processing_mode + = ctx->VertexProgram._VPMode; + const GLubyte * const map = _vbo_attribute_alias_map[processing_mode]; /* Grab VERT_ATTRIB_{POS,GENERIC0} from VBO_ATTRIB_POS */ const gl_attribute_map_mode mode = ATTRIBUTE_MAP_MODE_POSITION;