From: Vinson Lee Date: Tue, 25 Jun 2013 05:50:30 +0000 (-0700) Subject: glsl: Fix gl_shader_program::UniformLocationBaseScale assert. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=61bfed2d0998065bdb20f3f67e1591f8d5005ba6;p=mesa.git glsl: Fix gl_shader_program::UniformLocationBaseScale assert. commit 26d86d26f9f972b19c7040bdb1b1daf48537ef3e added gl_shader_program::UniformLocationBaseScale. According to the code comments in that commit, UniformLocationBaseScale "must be >=1". UniformLocationBaseScale is of type unsigned. Coverity reported a "Macro compares unsigned to 0" defect as well. Signed-off-by: Vinson Lee Reviewed-by: Ian Romanick --- diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h index 14fe26d5fde..92239176e94 100644 --- a/src/mesa/main/uniforms.h +++ b/src/mesa/main/uniforms.h @@ -272,7 +272,7 @@ static inline GLint _mesa_uniform_merge_location_offset(const struct gl_shader_program *prog, unsigned base_location, unsigned offset) { - assert(prog->UniformLocationBaseScale >= 0); + assert(prog->UniformLocationBaseScale >= 1); assert(offset < prog->UniformLocationBaseScale); return (base_location * prog->UniformLocationBaseScale) + offset; }