From: Samuel Pitoiset Date: Thu, 17 May 2018 07:56:48 +0000 (+0200) Subject: radv: remove the radv_finishme() when compiling shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6211799aff761282d07b0ce3efde88e67caeb04a;p=mesa.git radv: remove the radv_finishme() when compiling shaders Having an entrypoint different than "main" doesn't mean we have multiple shaders per module. Signed-off-by: Samuel Pitoiset Reviewed-by: Bas Nieuwenhuizen --- diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 1968758a391..7589d9c88a5 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -163,10 +163,6 @@ radv_shader_compile_to_nir(struct radv_device *device, const VkSpecializationInfo *spec_info, const VkPipelineCreateFlags flags) { - if (strcmp(entrypoint_name, "main") != 0) { - radv_finishme("Multiple shaders per module not really supported"); - } - nir_shader *nir; nir_function *entry_point; if (module->nir) {