From: Kenneth Graunke Date: Wed, 24 Feb 2016 23:41:24 +0000 (-0800) Subject: anv: Compile shader stages in pipeline order. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=623ce595a97cc3ec47be042867e24047162cd371;p=mesa.git anv: Compile shader stages in pipeline order. Instead of the arbitrary order modules might be specified in. Acked-by: Jason Ekstrand --- diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index 647f2eb96b0..fd6f8c92cfa 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -1108,29 +1108,33 @@ anv_pipeline_init(struct anv_pipeline *pipeline, pipeline->active_stages = 0; pipeline->total_scratch = 0; + const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, }; + struct anv_shader_module *modules[MESA_SHADER_STAGES] = { 0, }; for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { - ANV_FROM_HANDLE(anv_shader_module, module, - pCreateInfo->pStages[i].module); - - switch (pCreateInfo->pStages[i].stage) { - case VK_SHADER_STAGE_VERTEX_BIT: - anv_pipeline_compile_vs(pipeline, cache, pCreateInfo, module, - pCreateInfo->pStages[i].pName, - pCreateInfo->pStages[i].pSpecializationInfo); - break; - case VK_SHADER_STAGE_GEOMETRY_BIT: - anv_pipeline_compile_gs(pipeline, cache, pCreateInfo, module, - pCreateInfo->pStages[i].pName, - pCreateInfo->pStages[i].pSpecializationInfo); - break; - case VK_SHADER_STAGE_FRAGMENT_BIT: - anv_pipeline_compile_fs(pipeline, cache, pCreateInfo, extra, module, - pCreateInfo->pStages[i].pName, - pCreateInfo->pStages[i].pSpecializationInfo); - break; - default: - anv_finishme("Unsupported shader stage"); - } + gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1; + pStages[stage] = &pCreateInfo->pStages[i]; + modules[stage] = anv_shader_module_from_handle(pStages[stage]->module); + } + + if (modules[MESA_SHADER_VERTEX]) { + anv_pipeline_compile_vs(pipeline, cache, pCreateInfo, + modules[MESA_SHADER_VERTEX], + pStages[MESA_SHADER_VERTEX]->pName, + pStages[MESA_SHADER_VERTEX]->pSpecializationInfo); + } + + if (modules[MESA_SHADER_GEOMETRY]) { + anv_pipeline_compile_gs(pipeline, cache, pCreateInfo, + modules[MESA_SHADER_GEOMETRY], + pStages[MESA_SHADER_GEOMETRY]->pName, + pStages[MESA_SHADER_GEOMETRY]->pSpecializationInfo); + } + + if (modules[MESA_SHADER_FRAGMENT]) { + anv_pipeline_compile_fs(pipeline, cache, pCreateInfo, extra, + modules[MESA_SHADER_FRAGMENT], + pStages[MESA_SHADER_FRAGMENT]->pName, + pStages[MESA_SHADER_FRAGMENT]->pSpecializationInfo); } if (!(pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT)) {