From: Dave Airlie Date: Fri, 2 Sep 2005 23:52:05 +0000 (+0000) Subject: Check for ATI_fragment_shader enabled X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=624ad14a581e9befdfda5335b775d8d1f55fbe56;p=mesa.git Check for ATI_fragment_shader enabled --- diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 29134d02e90..08796471c56 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1073,7 +1073,7 @@ _swrast_choose_triangle( GLcontext *ctx ) } } - if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Active) { + if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Active || ctx->ATIFragmentShader._Enabled) { /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ const struct gl_texture_object *texObj2D; const struct gl_texture_image *texImg; @@ -1089,6 +1089,7 @@ _swrast_choose_triangle( GLcontext *ctx ) /* First see if we can use an optimized 2-D texture function */ if (ctx->Texture._EnabledCoordUnits == 0x1 && !ctx->FragmentProgram._Active + && !ctx->ATIFragmentShader._Enabled && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT && texObj2D->WrapS == GL_REPEAT && texObj2D->WrapT == GL_REPEAT