From: Jason Ekstrand Date: Tue, 9 Jun 2015 23:26:55 +0000 (-0700) Subject: vk/pipeline: Zero out the depth-stencil state when not in use X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=634a6150b9302bd53c484759750854ce0fc0efb4;p=mesa.git vk/pipeline: Zero out the depth-stencil state when not in use --- diff --git a/src/vulkan/pipeline.c b/src/vulkan/pipeline.c index 1a193d91e09..6f0b5b4aafd 100644 --- a/src/vulkan/pipeline.c +++ b/src/vulkan/pipeline.c @@ -338,6 +338,15 @@ static const uint32_t vk_to_gen_stencil_op[] = { static void emit_ds_state(struct anv_pipeline *pipeline, VkPipelineDsStateCreateInfo *info) { + if (info == NULL) { + /* We're going to OR this together with the dynamic state. We need + * to make sure it's initialized to something useful. + */ + memset(pipeline->state_wm_depth_stencil, 0, + sizeof(pipeline->state_wm_depth_stencil)); + return; + } + /* bool32_t depthBoundsEnable; // optional (depth_bounds_test) */ struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = { @@ -479,11 +488,7 @@ anv_pipeline_create( emit_ia_state(pipeline, ia_info, extra); assert(rs_info); emit_rs_state(pipeline, rs_info, extra); - /* ds_info is optional if we're not using depth or stencil buffers, ps is - * optional for depth-only rendering. */ - if (ds_info) - emit_ds_state(pipeline, ds_info); - + emit_ds_state(pipeline, ds_info); emit_cb_state(pipeline, cb_info); anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_CLIP,