From: Iago Toral Quiroga Date: Wed, 7 Jan 2015 09:08:57 +0000 (+0100) Subject: i965/gen6: Fix crash with VS+TF after rendering with GS X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6367ca8b41ce99de21a27953713413d678e5d30d;p=mesa.git i965/gen6: Fix crash with VS+TF after rendering with GS Rendering with a GS and then using transform feedback with a program that does not have a GS can crash in gen6. The reason for this is that brw_begin_transform_feedback checks brw->geometry_program to decide if there is a GS program, but this is not correct: brw->geometry_program is updated when issuing drawing commands, so after rendering with a GS it will be non-NULL until we draw again with a program that does not have a GS. If the next program uses TF, we will call glBegintransformFeedback before issuing the drawing command and hence brw->geometry_program will be non-NULL if the previous rendering used a GS. The right thing to do here is to check ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY] instead. This is what the gen7 code path does too. Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=87694 Reviewed-by: Tapani Pälli --- diff --git a/src/mesa/drivers/dri/i965/gen6_sol.c b/src/mesa/drivers/dri/i965/gen6_sol.c index 0dafd0ff1b9..ff93de341d6 100644 --- a/src/mesa/drivers/dri/i965/gen6_sol.c +++ b/src/mesa/drivers/dri/i965/gen6_sol.c @@ -241,7 +241,7 @@ brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode, assert(brw->gen == 6); - if (brw->geometry_program) { + if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { /* BRW_NEW_GEOMETRY_PROGRAM */ shaderprog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];