From: Mathias Fröhlich Date: Sat, 27 Jan 2018 19:09:00 +0000 (-0700) Subject: mesa: Move seperate_specular into the lighting section. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=63e845d3cc4ce46a983f1f38c096b6091d998e1f;p=mesa.git mesa: Move seperate_specular into the lighting section. For the state key for hashing fixed function vertex shaders, the information is only evaluated if lighting is generally switched on. Signed-off-by: Mathias Fröhlich Reviewed-by: Brian Paul --- diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 605c501b24f..e8a5eff6256 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -166,9 +166,6 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) key->fragprog_inputs_read |= (VARYING_BIT_COL0 | VARYING_BIT_TEX0); } - key->separate_specular = (ctx->Light.Model.ColorControl == - GL_SEPARATE_SPECULAR_COLOR); - if (ctx->Light.Enabled) { key->light_global_enabled = 1; @@ -178,6 +175,9 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) if (ctx->Light.Model.TwoSide) key->light_twoside = 1; + if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) + key->separate_specular = 1; + if (ctx->Light.ColorMaterialEnabled) { key->light_color_material_mask = ctx->Light._ColorMaterialBitmask; }