From: Francisco Jerez Date: Sat, 23 Nov 2013 03:58:10 +0000 (-0800) Subject: mesa: Validate image units when the texture state changes. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=647344bf3e739c537a97ae54046b6b55cd068721;p=mesa.git mesa: Validate image units when the texture state changes. Reviewed-by: Chris Forbes Reviewed-by: Paul Berry --- diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index ade0a7b822d..80c4693663b 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -380,6 +380,17 @@ validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) return GL_TRUE; } +void +_mesa_validate_image_units(struct gl_context *ctx) +{ + int i; + + for (i = 0; i < ctx->Const.MaxImageUnits; ++i) { + struct gl_image_unit *u = &ctx->ImageUnits[i]; + u->_Valid = validate_image_unit(ctx, u); + } +} + static GLboolean validate_bind_image_texture(struct gl_context *ctx, GLuint unit, GLuint texture, GLint level, GLboolean layered, diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h index f9d550b02e7..aaecc5d2994 100644 --- a/src/mesa/main/shaderimage.h +++ b/src/mesa/main/shaderimage.h @@ -31,6 +31,15 @@ struct gl_context; +/** + * Recalculate the \c _Valid flag of a context's shader image units. + * + * To be called when the state of any texture bound to an image unit + * changes. + */ +void +_mesa_validate_image_units(struct gl_context *ctx); + void GLAPIENTRY _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index ad80dcfaa5c..7720965a8c8 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -35,6 +35,7 @@ #include "context.h" #include "enums.h" #include "macros.h" +#include "shaderimage.h" #include "texobj.h" #include "teximage.h" #include "texstate.h" @@ -674,6 +675,8 @@ update_texture_state( struct gl_context *ctx ) if (!fprog || !vprog) update_texgen(ctx); + + _mesa_validate_image_units(ctx); }