From: Chris Forbes Date: Mon, 18 Aug 2014 09:51:46 +0000 (+1200) Subject: glsl: relax unsized input/output block arrays for TCS/TES X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=64a0ae88b971e549852348b169de48d1d0b0869d;p=mesa.git glsl: relax unsized input/output block arrays for TCS/TES Reviewed-by: Kenneth Graunke Reviewed-by: Dave Airlie --- diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 840299c3c48..d6a8c77e6c2 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -5959,16 +5959,39 @@ ast_interface_block::hir(exec_list *instructions, * geometry shader inputs. All other input and output block * arrays must specify an array size. * + * The same applies to tessellation shaders. + * * The upshot of this is that the only circumstance where an * interface array size *doesn't* need to be specified is on a - * geometry shader input. + * geometry shader input, tessellation control shader input, + * tessellation control shader output, and tessellation evaluation + * shader input. */ - if (this->array_specifier->is_unsized_array && - (state->stage != MESA_SHADER_GEOMETRY || !this->layout.flags.q.in)) { - _mesa_glsl_error(&loc, state, - "only geometry shader inputs may be unsized " - "instance block arrays"); - + if (this->array_specifier->is_unsized_array) { + bool allow_inputs = state->stage == MESA_SHADER_GEOMETRY || + state->stage == MESA_SHADER_TESS_CTRL || + state->stage == MESA_SHADER_TESS_EVAL; + bool allow_outputs = state->stage == MESA_SHADER_TESS_CTRL; + + if (this->layout.flags.q.in) { + if (!allow_inputs) + _mesa_glsl_error(&loc, state, + "unsized input block arrays not allowed in " + "%s shader", + _mesa_shader_stage_to_string(state->stage)); + } else if (this->layout.flags.q.out) { + if (!allow_outputs) + _mesa_glsl_error(&loc, state, + "unsized output block arrays not allowed in " + "%s shader", + _mesa_shader_stage_to_string(state->stage)); + } else { + /* by elimination, this is a uniform block array */ + _mesa_glsl_error(&loc, state, + "unsized uniform block arrays not allowed in " + "%s shader", + _mesa_shader_stage_to_string(state->stage)); + } } const glsl_type *block_array_type =