From: Tim Rowley Date: Mon, 19 Jun 2017 17:14:15 +0000 (-0500) Subject: swr/rast: Fix missing setup of psContext.pColorBuffer X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=64af92c9778dfba863391f947fa4b3df3fd57255;p=mesa.git swr/rast: Fix missing setup of psContext.pColorBuffer Fixes render target read access from pixel shaders. Reviewed-by: Bruce Cherniak --- diff --git a/src/gallium/drivers/swr/rasterizer/core/backend_sample.cpp b/src/gallium/drivers/swr/rasterizer/core/backend_sample.cpp index 0f75ec24fb0..2dca5d8bf9f 100644 --- a/src/gallium/drivers/swr/rasterizer/core/backend_sample.cpp +++ b/src/gallium/drivers/swr/rasterizer/core/backend_sample.cpp @@ -50,13 +50,13 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_ BarycentricCoeffs coeffs; SetupBarycentricCoeffs(&coeffs, work); - uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer; - SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers); - SWR_PS_CONTEXT psContext; const SWR_MULTISAMPLE_POS& samplePos = state.rastState.samplePositions; SetupPixelShaderContext(&psContext, samplePos, work); + uint8_t *pDepthBuffer, *pStencilBuffer; + SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers); + AR_END(BESetup, 0); psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast(y))); @@ -75,7 +75,6 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_ { #if USE_8x2_TILE_BACKEND const bool useAlternateOffset = ((xx & SIMD_TILE_X_DIM) != 0); - #endif if (T::InputCoverage != SWR_INPUT_COVERAGE_NONE) { @@ -199,9 +198,9 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_ // output merger AR_BEGIN(BEOutputMerger, pDC->drawId); #if USE_8x2_TILE_BACKEND - OutputMerger8x2(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset); + OutputMerger8x2(psContext, psContext.pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset); #else - OutputMerger4x2(psContext, pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets); + OutputMerger4x2(psContext, psContext.pColorBuffer, sample, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets); #endif // do final depth write after all pixel kills @@ -230,13 +229,13 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_ { for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt) { - pColorBuffer[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits::bpp) / 8; + psContext.pColorBuffer[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits::bpp) / 8; } } #else for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt) { - pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits::bpp) / 8; + psContext.pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits::bpp) / 8; } #endif pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits::bpp) / 8; diff --git a/src/gallium/drivers/swr/rasterizer/core/backend_singlesample.cpp b/src/gallium/drivers/swr/rasterizer/core/backend_singlesample.cpp index 0eecc25882a..8ae2cf41dfc 100644 --- a/src/gallium/drivers/swr/rasterizer/core/backend_singlesample.cpp +++ b/src/gallium/drivers/swr/rasterizer/core/backend_singlesample.cpp @@ -50,13 +50,13 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3 BarycentricCoeffs coeffs; SetupBarycentricCoeffs(&coeffs, work); - uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], *pDepthBuffer, *pStencilBuffer; - SetupRenderBuffers(pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers); - SWR_PS_CONTEXT psContext; const SWR_MULTISAMPLE_POS& samplePos = state.rastState.samplePositions; SetupPixelShaderContext(&psContext, samplePos, work); + uint8_t *pDepthBuffer, *pStencilBuffer; + SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.psState.numRenderTargets, renderBuffers); + AR_END(BESetup, 1); psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast(y))); @@ -75,7 +75,6 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3 { #if USE_8x2_TILE_BACKEND const bool useAlternateOffset = ((xx & SIMD_TILE_X_DIM) != 0); - #endif simdmask coverageMask = work.coverageMask[0] & MASK; @@ -184,9 +183,9 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3 // output merger AR_BEGIN(BEOutputMerger, pDC->drawId); #if USE_8x2_TILE_BACKEND - OutputMerger8x2(psContext, pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset); + OutputMerger8x2(psContext, psContext.pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets, state.colorHottileEnable, useAlternateOffset); #else - OutputMerger4x2(psContext, pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets); + OutputMerger4x2(psContext, psContext.pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.numRenderTargets); #endif // do final depth write after all pixel kills @@ -212,13 +211,13 @@ Endtile: { for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt) { - pColorBuffer[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits::bpp) / 8; + psContext.pColorBuffer[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits::bpp) / 8; } } #else for (uint32_t rt = 0; rt < state.psState.numRenderTargets; ++rt) { - pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits::bpp) / 8; + psContext.pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits::bpp) / 8; } #endif pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits::bpp) / 8;