From: Dave Airlie Date: Thu, 4 Feb 2016 07:38:54 +0000 (+1000) Subject: st/mesa: enable AoA for gallium drivers reporting GLSL 1.30 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6502b3f60e193b314bd20261a8290709a4a56674;p=mesa.git st/mesa: enable AoA for gallium drivers reporting GLSL 1.30 Acked-by: Ilia Mirkin Reviewed-by: Timothy Arceri Signed-off-by: Dave Airlie --- diff --git a/docs/GL3.txt b/docs/GL3.txt index 257fc73225c..e2aa52cc388 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -149,7 +149,7 @@ GL 4.2, GLSL 4.20: GL 4.3, GLSL 4.30: - GL_ARB_arrays_of_arrays DONE (i965) + GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30) GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30) GL_ARB_clear_buffer_object DONE (all drivers) GL_ARB_compute_shader DONE (i965) @@ -209,7 +209,7 @@ GL 4.5, GLSL 4.50: These are the extensions cherry-picked to make GLES 3.1 GLES3.1, GLSL ES 3.1 - GL_ARB_arrays_of_arrays DONE (i965) + GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30) GL_ARB_compute_shader DONE (i965) GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe) GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL) diff --git a/docs/relnotes/11.2.0.html b/docs/relnotes/11.2.0.html index 0d92ed41ee8..069eca2b70c 100644 --- a/docs/relnotes/11.2.0.html +++ b/docs/relnotes/11.2.0.html @@ -44,6 +44,7 @@ Note: some of the new features are only available with certain drivers.

    +
  • GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30
  • GL_ARB_base_instance on freedreno/a4xx
  • GL_ARB_compute_shader on i965
  • GL_ARB_copy_image on r600
  • diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index f25bd742f79..feabe6290eb 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -808,6 +808,7 @@ void st_init_extensions(struct pipe_screen *screen, } extensions->EXT_shader_integer_mix = GL_TRUE; + extensions->ARB_arrays_of_arrays = GL_TRUE; } else { /* Optional integer support for GLSL 1.2. */ if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,