From: Iago Toral Quiroga Date: Fri, 26 Jun 2020 10:25:01 +0000 (+0200) Subject: v3d/compiler: fix spill offset X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=653dff949e93a8dc53924387f7b18328d14ebc60;p=mesa.git v3d/compiler: fix spill offset Reviewed-by: Alejandro PiƱeiro Reviewed-by: Jose Maria Casanova Crespo Fixes: 97566efe5cac0ff11b ("v3d: Rematerialize MOVs of uniforms instead of spilling them.") Part-of: --- diff --git a/src/broadcom/compiler/vir_register_allocate.c b/src/broadcom/compiler/vir_register_allocate.c index eac027f9e67..76b492d1bce 100644 --- a/src/broadcom/compiler/vir_register_allocate.c +++ b/src/broadcom/compiler/vir_register_allocate.c @@ -213,7 +213,7 @@ v3d_spill_reg(struct v3d_compile *c, int spill_temp) uint32_t spill_offset = 0; if (!is_uniform) { - uint32_t spill_offset = c->spill_size; + spill_offset = c->spill_size; c->spill_size += V3D_CHANNELS * sizeof(uint32_t); if (spill_offset == 0)