From: Timothy Arceri Date: Fri, 12 Jul 2019 04:45:16 +0000 (+1000) Subject: radv: add debug option to turn off in memory cache X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6571000071dd5e60a277200c8d12179a63be41b0;p=mesa.git radv: add debug option to turn off in memory cache This can be usefull for debugging the on disk cache, but is also useful in the following patch for secure compiles which will be used to compile huge pipeline collections. These pipeline collections can be multiple GBs and the in memory cache grows to multiple GBs very quickly when they are compiled so we want to be able to turn off the in memory cache. Reviewed-by: Bas Nieuwenhuizen --- diff --git a/src/amd/vulkan/radv_debug.h b/src/amd/vulkan/radv_debug.h index 2d35f4e1386..2ec460ec15a 100644 --- a/src/amd/vulkan/radv_debug.h +++ b/src/amd/vulkan/radv_debug.h @@ -56,6 +56,7 @@ enum { RADV_DEBUG_NO_SHADER_BALLOT = 0x4000000, RADV_DEBUG_ALL_ENTRYPOINTS = 0x8000000, RADV_DEBUG_DUMP_META_SHADERS = 0x10000000, + RADV_DEBUG_NO_MEMORY_CACHE = 0x20000000, }; enum { diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index b7dddd27a3a..eeac9d3adca 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -434,6 +434,7 @@ static const struct debug_control radv_debug_options[] = { {"nodcc", RADV_DEBUG_NO_DCC}, {"shaders", RADV_DEBUG_DUMP_SHADERS}, {"nocache", RADV_DEBUG_NO_CACHE}, + {"nomemorycache", RADV_DEBUG_NO_MEMORY_CACHE}, {"shaderstats", RADV_DEBUG_DUMP_SHADER_STATS}, {"nohiz", RADV_DEBUG_NO_HIZ}, {"nocompute", RADV_DEBUG_NO_COMPUTE_QUEUE}, diff --git a/src/amd/vulkan/radv_pipeline_cache.c b/src/amd/vulkan/radv_pipeline_cache.c index db7afe5a48c..031d910550c 100644 --- a/src/amd/vulkan/radv_pipeline_cache.c +++ b/src/amd/vulkan/radv_pipeline_cache.c @@ -295,7 +295,9 @@ radv_create_shader_variants_from_pipeline_cache(struct radv_device *device, free(entry); entry = new_entry; - radv_pipeline_cache_add_entry(cache, new_entry); + if (!(device->instance->debug_flags & RADV_DEBUG_NO_MEMORY_CACHE) || + cache != device->mem_cache) + radv_pipeline_cache_add_entry(cache, new_entry); } } @@ -314,11 +316,17 @@ radv_create_shader_variants_from_pipeline_cache(struct radv_device *device, } - for (int i = 0; i < MESA_SHADER_STAGES; ++i) - if (entry->variants[i]) - p_atomic_inc(&entry->variants[i]->ref_count); - memcpy(variants, entry->variants, sizeof(entry->variants)); + + if (device->instance->debug_flags & RADV_DEBUG_NO_MEMORY_CACHE && + cache == device->mem_cache) + vk_free(&cache->alloc, entry); + else { + for (int i = 0; i < MESA_SHADER_STAGES; ++i) + if (entry->variants[i]) + p_atomic_inc(&entry->variants[i]->ref_count); + } + pthread_mutex_unlock(&cache->mutex); return true; } @@ -398,6 +406,13 @@ radv_pipeline_cache_insert_shaders(struct radv_device *device, disk_sha1, entry, entry_size(entry), NULL); } + if (device->instance->debug_flags & RADV_DEBUG_NO_MEMORY_CACHE && + cache == device->mem_cache) { + vk_free2(&cache->alloc, NULL, entry); + pthread_mutex_unlock(&cache->mutex); + return; + } + /* We delay setting the variant so we have reproducible disk cache * items. */