From: Alyssa Rosenzweig Date: Mon, 17 Jun 2019 23:23:23 +0000 (-0700) Subject: panfrost: Enable sRGB fixed-function blending X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6585bb9f523556b04ecf941df22d02a7cc8f5f9c;p=mesa.git panfrost: Enable sRGB fixed-function blending For fixed-function, we have hardware to handle sRGB so we just set a flag. For blend shaders, it's rather more involved; this is currently unimplemented. Assert it out for now; we don't need it quite yet. Signed-off-by: Alyssa Rosenzweig --- diff --git a/src/gallium/drivers/panfrost/include/panfrost-job.h b/src/gallium/drivers/panfrost/include/panfrost-job.h index bcdffabff97..80ce66fa7e2 100644 --- a/src/gallium/drivers/panfrost/include/panfrost-job.h +++ b/src/gallium/drivers/panfrost/include/panfrost-job.h @@ -168,9 +168,6 @@ struct mali_stencil_test { unsigned zero : 4; } __attribute__((packed)); -/* Blending is a mess, since anything fancy triggers a blend shader, and - * -those- are not understood whatsover yet */ - #define MALI_MASK_R (1 << 0) #define MALI_MASK_G (1 << 1) #define MALI_MASK_B (1 << 2) @@ -439,11 +436,14 @@ union midgard_blend { /* On MRT Midgard systems (using an MFBD), each render target gets its own * blend descriptor */ +#define MALI_BLEND_SRGB (0x400) + struct midgard_blend_rt { /* Flags base value of 0x200 to enable the render target. * OR with 0x1 for blending (anything other than REPLACE). * OR with 0x2 for programmable blending with 0-2 registers * OR with 0x3 for programmable blending with 2+ registers + * OR with MALI_BLEND_SRGB for implicit sRGB */ u64 flags; diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c index 7f60cfa03d4..86a9533089c 100644 --- a/src/gallium/drivers/panfrost/pan_context.c +++ b/src/gallium/drivers/panfrost/pan_context.c @@ -1259,8 +1259,22 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data) /* TODO: MRT */ for (unsigned i = 0; i < 1; ++i) { + bool is_srgb = + util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format); + rts[i].flags = blend_count; + if (is_srgb) + rts[i].flags |= MALI_BLEND_SRGB; + + /* TODO: sRGB in blend shaders is currently + * unimplemented. Contact me (Alyssa) if you're + * interested in working on this. We have + * native Midgard ops for helping here, but + * they're not well-understood yet. */ + + assert(!(is_srgb && ctx->blend->has_blend_shader)); + if (ctx->blend->has_blend_shader) { rts[i].blend.shader = ctx->blend->blend_shader; } else {