From: Alejandro PiƱeiro Date: Mon, 13 Aug 2018 14:47:11 +0000 (+0200) Subject: mesa/glspirv: fix compilation with MSVC X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=668ab8aeb1767af1341edff701f28a588b08e0a9;p=mesa.git mesa/glspirv: fix compilation with MSVC From AppVeyor #8582, it seems that MSVC doesn't like uint, so this patch replaces it with unsigned. Reviewed-by: Roland Scheidegger --- diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c index 4fc80b72181..1c5b7dd17f3 100644 --- a/src/mesa/main/glspirv.c +++ b/src/mesa/main/glspirv.c @@ -188,7 +188,7 @@ nir_compute_double_inputs(nir_shader *shader, { nir_foreach_variable(var, &shader->inputs) { if (glsl_type_is_dual_slot(glsl_without_array(var->type))) { - for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) { + for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, true); i++) { uint64_t bitfield = BITFIELD64_BIT(var->data.location + i); shader->info.vs.double_inputs |= bitfield; }