From: Kenneth Graunke Date: Mon, 11 Mar 2019 07:04:56 +0000 (-0700) Subject: iris: Skip resolves and flushes altogether if unnecessary X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=66c100a8d6df74e3e4c0b24a618b2c116fc6bed1;p=mesa.git iris: Skip resolves and flushes altogether if unnecessary Improves drawoverhead baseline scores by 1.17x. --- diff --git a/src/gallium/drivers/iris/iris_context.h b/src/gallium/drivers/iris/iris_context.h index 3cd03850e1b..494c931d0f0 100644 --- a/src/gallium/drivers/iris/iris_context.h +++ b/src/gallium/drivers/iris/iris_context.h @@ -125,12 +125,15 @@ enum iris_param_domain { #define IRIS_DIRTY_VF_SGVS (1ull << 52) #define IRIS_DIRTY_VF (1ull << 53) #define IRIS_DIRTY_VF_TOPOLOGY (1ull << 54) +#define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES (1ull << 55) +#define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES (1ull << 56) #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_CS | \ IRIS_DIRTY_SAMPLER_STATES_CS | \ IRIS_DIRTY_UNCOMPILED_CS | \ IRIS_DIRTY_CONSTANTS_CS | \ - IRIS_DIRTY_BINDINGS_CS) + IRIS_DIRTY_BINDINGS_CS | \ + IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES) #define IRIS_ALL_DIRTY_FOR_RENDER ~IRIS_ALL_DIRTY_FOR_COMPUTE diff --git a/src/gallium/drivers/iris/iris_draw.c b/src/gallium/drivers/iris/iris_draw.c index 82a78145ecd..ab162583ca9 100644 --- a/src/gallium/drivers/iris/iris_draw.c +++ b/src/gallium/drivers/iris/iris_draw.c @@ -133,14 +133,15 @@ iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info) iris_update_compiled_shaders(ice); - bool draw_aux_buffer_disabled[BRW_MAX_DRAW_BUFFERS] = { }; - for (gl_shader_stage stage = 0; stage < MESA_SHADER_COMPUTE; stage++) { - if (ice->shaders.prog[stage]) { - iris_predraw_resolve_inputs(ice, batch, draw_aux_buffer_disabled, - stage, true); + if (ice->state.dirty & IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES) { + bool draw_aux_buffer_disabled[BRW_MAX_DRAW_BUFFERS] = { }; + for (gl_shader_stage stage = 0; stage < MESA_SHADER_COMPUTE; stage++) { + if (ice->shaders.prog[stage]) + iris_predraw_resolve_inputs(ice, batch, draw_aux_buffer_disabled, + stage, true); } + iris_predraw_resolve_framebuffer(ice, batch, draw_aux_buffer_disabled); } - iris_predraw_resolve_framebuffer(ice, batch, draw_aux_buffer_disabled); iris_binder_reserve_3d(ice); @@ -215,8 +216,10 @@ iris_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *grid) /* We can't do resolves on the compute engine, so awkwardly, we have to * do them on the render batch... */ - iris_predraw_resolve_inputs(ice, &ice->batches[IRIS_BATCH_RENDER], NULL, - MESA_SHADER_COMPUTE, false); + if (ice->state.dirty & IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES) { + iris_predraw_resolve_inputs(ice, &ice->batches[IRIS_BATCH_RENDER], NULL, + MESA_SHADER_COMPUTE, false); + } iris_batch_maybe_flush(batch, 1500); diff --git a/src/gallium/drivers/iris/iris_state.c b/src/gallium/drivers/iris/iris_state.c index c16fa22b42b..e5f231158fc 100644 --- a/src/gallium/drivers/iris/iris_state.c +++ b/src/gallium/drivers/iris/iris_state.c @@ -971,6 +971,7 @@ iris_bind_blend_state(struct pipe_context *ctx, void *state) ice->state.dirty |= IRIS_DIRTY_PS_BLEND; ice->state.dirty |= IRIS_DIRTY_BLEND_STATE; + ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES; ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_BLEND]; } @@ -1083,6 +1084,9 @@ iris_bind_zsa_state(struct pipe_context *ctx, void *state) if (cso_changed(alpha.func)) ice->state.dirty |= IRIS_DIRTY_BLEND_STATE; + if (cso_changed(depth_writes_enabled)) + ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES; + ice->state.depth_writes_enabled = new_cso->depth_writes_enabled; ice->state.stencil_writes_enabled = new_cso->stencil_writes_enabled; } @@ -1986,6 +1990,9 @@ iris_set_shader_images(struct pipe_context *ctx, } ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << stage; + ice->state.dirty |= + stage == MESA_SHADER_COMPUTE ? IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES + : IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES; /* Broadwell also needs brw_image_params re-uploaded */ if (GEN_GEN < 9) { @@ -2021,6 +2028,9 @@ iris_set_sampler_views(struct pipe_context *ctx, } ice->state.dirty |= (IRIS_DIRTY_BINDINGS_VS << stage); + ice->state.dirty |= + stage == MESA_SHADER_COMPUTE ? IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES + : IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES; } /** @@ -2359,6 +2369,8 @@ iris_set_framebuffer_state(struct pipe_context *ctx, /* Render target change */ ice->state.dirty |= IRIS_DIRTY_BINDINGS_FS; + ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES; + ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_FRAMEBUFFER]; #if GEN_GEN == 11