From: Brian Paul Date: Wed, 25 Jul 2012 13:33:19 +0000 (-0600) Subject: mesa: remove _math_matrix_alloc_inv() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=66d9ac5ac7896538d38f57950888a0184c933925;p=mesa.git mesa: remove _math_matrix_alloc_inv() Always allocate space for the inverse matrix in _math_matrix_ctr() since we were always calling _math_matrix_alloc_inv() anyway. Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index f479a22b073..b09fa4d3d81 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -658,8 +658,7 @@ void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state ) * \param dirtyFlag dirty flag. * * Allocates an array of \p maxDepth elements for the matrix stack and calls - * _math_matrix_ctr() and _math_matrix_alloc_inv() for each element to - * initialize it. + * _math_matrix_ctr() for each element to initialize it. */ static void init_matrix_stack( struct gl_matrix_stack *stack, @@ -674,7 +673,6 @@ init_matrix_stack( struct gl_matrix_stack *stack, stack->Stack = (GLmatrix *) CALLOC(maxDepth * sizeof(GLmatrix)); for (i = 0; i < maxDepth; i++) { _math_matrix_ctr(&stack->Stack[i]); - _math_matrix_alloc_inv(&stack->Stack[i]); } stack->Top = stack->Stack; } diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c index ffbdcdb4c96..58a691cbf4d 100644 --- a/src/mesa/math/m_matrix.c +++ b/src/mesa/math/m_matrix.c @@ -296,19 +296,15 @@ static void print_matrix_floats( const GLfloat m[16] ) void _math_matrix_print( const GLmatrix *m ) { + GLfloat prod[16]; + _mesa_debug(NULL, "Matrix type: %s, flags: %x\n", types[m->type], m->flags); print_matrix_floats(m->m); _mesa_debug(NULL, "Inverse: \n"); - if (m->inv) { - GLfloat prod[16]; - print_matrix_floats(m->inv); - matmul4(prod, m->m, m->inv); - _mesa_debug(NULL, "Mat * Inverse:\n"); - print_matrix_floats(prod); - } - else { - _mesa_debug(NULL, " - not available\n"); - } + print_matrix_floats(m->inv); + matmul4(prod, m->m, m->inv); + _mesa_debug(NULL, "Mat * Inverse:\n"); + print_matrix_floats(prod); } /*@}*/ @@ -1141,9 +1137,7 @@ void _math_matrix_set_identity( GLmatrix *mat ) { memcpy( mat->m, Identity, 16*sizeof(GLfloat) ); - - if (mat->inv) - memcpy( mat->inv, Identity, 16*sizeof(GLfloat) ); + memcpy( mat->inv, Identity, 16*sizeof(GLfloat) ); mat->type = MATRIX_IDENTITY; mat->flags &= ~(MAT_DIRTY_FLAGS| @@ -1444,17 +1438,9 @@ void _math_matrix_copy( GLmatrix *to, const GLmatrix *from ) { memcpy( to->m, from->m, sizeof(Identity) ); + memcpy(to->inv, from->inv, sizeof(from->inv)); to->flags = from->flags; to->type = from->type; - - if (to->inv != 0) { - if (from->inv == 0) { - matrix_invert( to ); - } - else { - memcpy(to->inv, from->inv, sizeof(GLfloat)*16); - } - } } /** @@ -1486,7 +1472,9 @@ _math_matrix_ctr( GLmatrix *m ) m->m = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 ); if (m->m) memcpy( m->m, Identity, sizeof(Identity) ); - m->inv = NULL; + m->inv = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 ); + if (m->inv) + memcpy( m->inv, Identity, sizeof(Identity) ); m->type = MATRIX_IDENTITY; m->flags = 0; } @@ -1511,23 +1499,6 @@ _math_matrix_dtr( GLmatrix *m ) } } -/** - * Allocate a matrix inverse. - * - * \param m matrix. - * - * Allocates the matrix inverse, GLmatrix::inv, and sets it to Identity. - */ -void -_math_matrix_alloc_inv( GLmatrix *m ) -{ - if (!m->inv) { - m->inv = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 ); - if (m->inv) - memcpy( m->inv, Identity, 16 * sizeof(GLfloat) ); - } -} - /*@}*/ diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h index e8e48aab75a..9f4ea258640 100644 --- a/src/mesa/math/m_matrix.h +++ b/src/mesa/math/m_matrix.h @@ -74,7 +74,7 @@ enum GLmatrixtype { */ typedef struct { GLfloat *m; /**< 16 matrix elements (16-byte aligned) */ - GLfloat *inv; /**< optional 16-element inverse (16-byte aligned) */ + GLfloat *inv; /**< 16-element inverse (16-byte aligned) */ GLuint flags; /**< possible values determined by (of \link * MatFlags MAT_FLAG_* flags\endlink) */ @@ -90,9 +90,6 @@ _math_matrix_ctr( GLmatrix *m ); extern void _math_matrix_dtr( GLmatrix *m ); -extern void -_math_matrix_alloc_inv( GLmatrix *m ); - extern void _math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b ); diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c index e881c097aab..3d133867423 100644 --- a/src/mesa/program/prog_statevars.c +++ b/src/mesa/program/prog_statevars.c @@ -323,7 +323,6 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], modifier == STATE_MATRIX_INVTRANS) { /* Be sure inverse is up to date: */ - _math_matrix_alloc_inv( (GLmatrix *) matrix ); _math_matrix_analyse( (GLmatrix*) matrix ); m = matrix->inv; }