From: Timothy Arceri Date: Mon, 10 Feb 2020 00:22:32 +0000 (+1100) Subject: glsl: fix gl_nir_set_uniform_initializers() for image arrays X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=676869e1d4bb1660430fcdb99443238a7de50eb8;p=mesa.git glsl: fix gl_nir_set_uniform_initializers() for image arrays The if was incorrectly checking for an image type on what could be an array of images. Here we change it to use the type stored in uniform storage which has already been stripped of arrays, this is what the above code for samplers does also. Fixes: 2bf91733fcb5 ("nir/linker: Set the uniform initial values") Reviewed-by: Alejandro PiƱeiro Tested-by: Marge Bot Part-of: --- diff --git a/src/compiler/glsl/gl_nir_link_uniform_initializers.c b/src/compiler/glsl/gl_nir_link_uniform_initializers.c index 1c4529c9307..752eedb63aa 100644 --- a/src/compiler/glsl/gl_nir_link_uniform_initializers.c +++ b/src/compiler/glsl/gl_nir_link_uniform_initializers.c @@ -87,7 +87,7 @@ set_opaque_binding(struct set_opaque_binding_closure *data, storage->storage[i].i; } } - } else if (glsl_type_is_image(type)) { + } else if (glsl_type_is_image(storage->type)) { for (unsigned i = 0; i < elements; i++) { const unsigned index = storage->opaque[sh].index + i;