From: Timothy Arceri Date: Wed, 31 Jan 2018 01:58:48 +0000 (+1100) Subject: st/glsl_to_nir: add more nir opts to st_nir_opts() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=679e4e7a46c5b37004f8363fb273afcd47e1b1da;p=mesa.git st/glsl_to_nir: add more nir opts to st_nir_opts() All of the current gallium nir driver use these optimisations but they do so in their backends. Having these called in the backend only can cause a number of problems: - Shader compile times are greater because the opts need to do significant passes over all shader variants. - The shader cache is partially defeated due to the significant optimisation passes over variants. - We might miss out on nir linking optimisation opportunities. Adding these passes to st_nir_opts() alleviates these problems. Reviewed-by: Marek Olšák Reviewed-by: Eric Anholt --- diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 65931bfa33b..b9ac9fafc2f 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -270,6 +270,10 @@ st_nir_opts(nir_shader *nir) do { progress = false; + NIR_PASS_V(nir, nir_lower_vars_to_ssa); + NIR_PASS_V(nir, nir_lower_alu_to_scalar); + NIR_PASS_V(nir, nir_lower_phis_to_scalar); + NIR_PASS_V(nir, nir_lower_64bit_pack); NIR_PASS(progress, nir, nir_copy_prop); NIR_PASS(progress, nir, nir_opt_remove_phis); @@ -317,6 +321,22 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog, (nir_variable_mode) (nir_var_shader_in | nir_var_shader_out); nir_remove_dead_variables(nir, mask); + if (options->lower_all_io_to_temps || + nir->info.stage == MESA_SHADER_VERTEX || + nir->info.stage == MESA_SHADER_GEOMETRY) { + NIR_PASS_V(nir, nir_lower_io_to_temporaries, + nir_shader_get_entrypoint(nir), + true, true); + } else if (nir->info.stage == MESA_SHADER_FRAGMENT) { + NIR_PASS_V(nir, nir_lower_io_to_temporaries, + nir_shader_get_entrypoint(nir), + true, false); + } + + NIR_PASS_V(nir, nir_lower_global_vars_to_local); + NIR_PASS_V(nir, nir_split_var_copies); + NIR_PASS_V(nir, nir_lower_var_copies); + st_nir_opts(nir); return nir; @@ -481,22 +501,6 @@ st_nir_get_mesa_program(struct gl_context *ctx, set_st_program(prog, shader_program, nir); prog->nir = nir; - - if (options->lower_all_io_to_temps || - nir->info.stage == MESA_SHADER_VERTEX || - nir->info.stage == MESA_SHADER_GEOMETRY) { - NIR_PASS_V(nir, nir_lower_io_to_temporaries, - nir_shader_get_entrypoint(nir), - true, true); - } else if (nir->info.stage == MESA_SHADER_FRAGMENT) { - NIR_PASS_V(nir, nir_lower_io_to_temporaries, - nir_shader_get_entrypoint(nir), - true, false); - } - - NIR_PASS_V(nir, nir_lower_global_vars_to_local); - NIR_PASS_V(nir, nir_split_var_copies); - NIR_PASS_V(nir, nir_lower_var_copies); } static void