From: Iago Toral Quiroga Date: Fri, 30 Jan 2015 08:03:57 +0000 (+0100) Subject: i965: Fix intel_miptree_copy_teximage for GL_TEXTURE_1D_ARRAY X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=68155e5a3699271b27adbe52968a9d5f8c84b0e6;p=mesa.git i965: Fix intel_miptree_copy_teximage for GL_TEXTURE_1D_ARRAY For GL_TEXTURE_1D_ARRAY targets we store the depth of the array in the Height field and leave Depth=1 in the underlying texture object. When we call intel_miptree_copy_teximage in the process of re-creating a miptree (possibily because the number of miplevels has changed) we didn't account for this, so we where only copying texture images for the first slice. Reviewed-by: Jason Ekstrand --- diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c index 26e137d85a0..11f1876e94a 100644 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c @@ -1249,7 +1249,12 @@ intel_miptree_copy_teximage(struct brw_context *brw, intel_texture_object(intelImage->base.Base.TexObject); int level = intelImage->base.Base.Level; int face = intelImage->base.Base.Face; - GLuint depth = intelImage->base.Base.Depth; + + GLuint depth; + if (intel_obj->base.Target == GL_TEXTURE_1D_ARRAY) + depth = intelImage->base.Base.Height; + else + depth = intelImage->base.Base.Depth; if (!invalidate) { for (int slice = 0; slice < depth; slice++) {