From: Timothy Arceri Date: Mon, 3 Oct 2016 06:04:26 +0000 (+1100) Subject: glsl: stub out _mesa_reference_program() in standalone compiler X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=686dad657f2179f8c5ab985546577b51c8e3f518;p=mesa.git glsl: stub out _mesa_reference_program() in standalone compiler The follow patch will call this directly from the linker, the shader cache will also start calling these from the compiler. --- diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp index d229368ed34..6d17e387785 100644 --- a/src/compiler/glsl/standalone_scaffolding.cpp +++ b/src/compiler/glsl/standalone_scaffolding.cpp @@ -61,6 +61,14 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, *ptr = sh; } +void +_mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr, + struct gl_program *prog) +{ + (void) ctx; + *ptr = prog; +} + void _mesa_shader_debug(struct gl_context *, GLenum, GLuint *, const char *) diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h index 2c0454837a5..0e77f720260 100644 --- a/src/compiler/glsl/standalone_scaffolding.h +++ b/src/compiler/glsl/standalone_scaffolding.h @@ -42,6 +42,10 @@ extern "C" void _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, struct gl_shader *sh); +extern "C" void +_mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr, + struct gl_program *prog); + extern "C" struct gl_shader * _mesa_new_shader(GLuint name, gl_shader_stage stage);