From: Ian Romanick Date: Wed, 30 Sep 2015 22:22:38 +0000 (-0700) Subject: i965: Use C99 initializers for primitive arrays X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=68976a5a009beeb5118a52c31b0e7784202707a3;p=mesa.git i965: Use C99 initializers for primitive arrays Using C99 initializers for the primitive arrays makes things more readable. Signed-off-by: Ian Romanick Suggested-by: Matt Turner Reviewed-by: Matt Turner --- diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 6a75e067915..c0517e6c0fb 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -55,34 +55,34 @@ #define FILE_DEBUG_FLAG DEBUG_PRIMS static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = { - _3DPRIM_POINTLIST, - _3DPRIM_LINELIST, - _3DPRIM_LINELOOP, - _3DPRIM_LINESTRIP, - _3DPRIM_TRILIST, - _3DPRIM_TRISTRIP, - _3DPRIM_TRIFAN, - _3DPRIM_QUADLIST, - _3DPRIM_QUADSTRIP, - _3DPRIM_POLYGON, - _3DPRIM_LINELIST_ADJ, - _3DPRIM_LINESTRIP_ADJ, - _3DPRIM_TRILIST_ADJ, - _3DPRIM_TRISTRIP_ADJ, + [GL_POINTS] =_3DPRIM_POINTLIST, + [GL_LINES] = _3DPRIM_LINELIST, + [GL_LINE_LOOP] = _3DPRIM_LINELOOP, + [GL_LINE_STRIP] = _3DPRIM_LINESTRIP, + [GL_TRIANGLES] = _3DPRIM_TRILIST, + [GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP, + [GL_TRIANGLE_FAN] = _3DPRIM_TRIFAN, + [GL_QUADS] = _3DPRIM_QUADLIST, + [GL_QUAD_STRIP] = _3DPRIM_QUADSTRIP, + [GL_POLYGON] = _3DPRIM_POLYGON, + [GL_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ, + [GL_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ, + [GL_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ, + [GL_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ, }; static const GLenum reduced_prim[GL_POLYGON+1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES + [GL_POINTS] = GL_POINTS, + [GL_LINES] = GL_LINES, + [GL_LINE_LOOP] = GL_LINES, + [GL_LINE_STRIP] = GL_LINES, + [GL_TRIANGLES] = GL_TRIANGLES, + [GL_TRIANGLE_STRIP] = GL_TRIANGLES, + [GL_TRIANGLE_FAN] = GL_TRIANGLES, + [GL_QUADS] = GL_TRIANGLES, + [GL_QUAD_STRIP] = GL_TRIANGLES, + [GL_POLYGON] = GL_TRIANGLES }; uint32_t