From: Brian Paul Date: Tue, 7 Jan 2014 23:13:56 +0000 (-0700) Subject: mesa: remove dead geom shader code X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=689ec8dfb21ae0ea94fc7e0bb9554a8a7aac3003;p=mesa.git mesa: remove dead geom shader code I doubt the swrast-based drivers will ever support GS. Reviewed-by: Matt Turner --- diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index efda5482ae3..89d47931a6f 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -397,10 +397,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; ctx->Extensions.ARB_fragment_shader = GL_TRUE; ctx->Extensions.ARB_framebuffer_object = GL_TRUE; - /* XXX re-enable when GLSL compiler again supports geometry shaders */ -#if 0 - ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; -#endif ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_half_float_vertex = GL_TRUE; ctx->Extensions.ARB_map_buffer_range = GL_TRUE;