From: Nicolai Hähnle Date: Fri, 23 Mar 2018 14:43:58 +0000 (+0100) Subject: glsl: prevent spurious Valgrind errors when serializing NIR X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=68ee1d57962c81172841459f5eaeefbe5506425e;p=mesa.git glsl: prevent spurious Valgrind errors when serializing NIR It looks as if the structure fields array is fully initialized below, but in fact at least gcc in debug builds will not actually overwrite the unused bits of bit fields. Reviewed-by: Timothy Arceri --- diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index 11947c917a2..d11c365e191 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -105,8 +105,10 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, assert(name != NULL); this->name = ralloc_strdup(this->mem_ctx, name); - this->fields.structure = ralloc_array(this->mem_ctx, - glsl_struct_field, length); + /* Zero-fill to prevent spurious Valgrind errors when serializing NIR + * due to uninitialized unused bits in bit fields. */ + this->fields.structure = rzalloc_array(this->mem_ctx, + glsl_struct_field, length); for (i = 0; i < length; i++) { this->fields.structure[i] = fields[i];