From: Brian Paul Date: Thu, 4 Jun 2009 19:12:13 +0000 (-0600) Subject: softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6907650211d136ee7cb5a8914c32196d35a75bf3;p=mesa.git softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering This fixes incorrect front/back-face orientation. (cherry picked from commit a64bbdaa3e0b036a880d6db65ceb4a66205062f1) --- diff --git a/src/gallium/drivers/softpipe/sp_prim_vbuf.c b/src/gallium/drivers/softpipe/sp_prim_vbuf.c index 329c92b8da1..56f12b9810d 100644 --- a/src/gallium/drivers/softpipe/sp_prim_vbuf.c +++ b/src/gallium/drivers/softpipe/sp_prim_vbuf.c @@ -420,8 +420,8 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) */ for (i = 2; i < nr; i += 1) { setup_tri( setup_ctx, - get_vert(vertex_buffer, i-0, stride), get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-0, stride), get_vert(vertex_buffer, 0, stride)); } break;