From: Kenneth Graunke Date: Wed, 11 Sep 2013 18:14:14 +0000 (-0700) Subject: glsl: Add a new glsl_type::sampler_coordinate_components() function. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=694be9115d43b93610f5386b36117ec9a31ed47c;p=mesa.git glsl: Add a new glsl_type::sampler_coordinate_components() function. This computes the number of components necessary to address a sampler based on its dimensionality. It will be useful for texturing built-ins. Signed-off-by: Kenneth Graunke --- diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 0c7e8eb11a3..3c396dd8970 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -883,3 +883,38 @@ glsl_type::count_attribute_slots() const return 0; } + +int +glsl_type::sampler_coordinate_components() const +{ + assert(is_sampler()); + + int size; + + switch (sampler_dimensionality) { + case GLSL_SAMPLER_DIM_1D: + case GLSL_SAMPLER_DIM_BUF: + size = 1; + break; + case GLSL_SAMPLER_DIM_2D: + case GLSL_SAMPLER_DIM_RECT: + case GLSL_SAMPLER_DIM_MS: + case GLSL_SAMPLER_DIM_EXTERNAL: + size = 2; + break; + case GLSL_SAMPLER_DIM_3D: + case GLSL_SAMPLER_DIM_CUBE: + size = 3; + break; + default: + assert(!"Should not get here."); + size = 1; + break; + } + + /* Array textures need an additional component for the array index. */ + if (sampler_array) + size += 1; + + return size; +} diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h index 647867a23f1..9f61eee7878 100644 --- a/src/glsl/glsl_types.h +++ b/src/glsl/glsl_types.h @@ -498,6 +498,18 @@ struct glsl_type { return is_array() ? length : -1; } + /** + * Return the number of coordinate components needed for this sampler type. + * + * This is based purely on the sampler's dimensionality. For example, this + * returns 1 for sampler1D, and 3 for sampler2DArray. + * + * Note that this is often different than actual coordinate type used in + * a texturing built-in function, since those pack additional values (such + * as the shadow comparitor or projector) into the coordinate type. + */ + int sampler_coordinate_components() const; + private: /** * ralloc context for all glsl_type allocations