From: Christoph Bumiller Date: Thu, 20 Oct 2011 18:12:51 +0000 (+0200) Subject: d3d1x: fix translation of subresource to layer X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6ab6c43079083c811761241b901d07f9ad2c9aff;p=mesa.git d3d1x: fix translation of subresource to layer --- diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h index bbeeb8c3c95..f3db3843bef 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h @@ -1428,7 +1428,7 @@ changed: } } - static unsigned d3d11_subresource_to_face(struct pipe_resource* resource, unsigned subresource) + static unsigned d3d11_subresource_to_layer(struct pipe_resource* resource, unsigned subresource) { if(subresource <= resource->last_level) { @@ -1458,9 +1458,9 @@ changed: if(resource->transfers.count(subresource)) return E_FAIL; unsigned level = d3d11_subresource_to_level(resource->resource, subresource); - unsigned face = d3d11_subresource_to_face(resource->resource, subresource); + unsigned layer = d3d11_subresource_to_layer(resource->resource, subresource); pipe_box box = d3d11_to_pipe_box(resource->resource, level, 0); - /* XXX the translation from subresource to level/face(zslice/array layer) isn't quite right */ + box.z += layer; unsigned usage = 0; if(map_type == D3D11_MAP_READ) usage = PIPE_TRANSFER_READ; @@ -1519,11 +1519,12 @@ changed: GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource; GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource; unsigned dst_level = d3d11_subresource_to_level(dst->resource, dst_subresource); - unsigned dst_face = d3d11_subresource_to_face(dst->resource, dst_subresource); + unsigned dst_layer = d3d11_subresource_to_layer(dst->resource, dst_subresource); unsigned src_level = d3d11_subresource_to_level(src->resource, src_subresource); - unsigned src_face = d3d11_subresource_to_face(src->resource, src_subresource); - /* XXX the translation from subresource to level/face(zslice/array layer) isn't quite right */ + unsigned src_layer = d3d11_subresource_to_layer(src->resource, src_subresource); pipe_box box = d3d11_to_pipe_box(src->resource, src_level, src_box); + dst_z += dst_layer; + box.z += src_layer; { pipe->resource_copy_region(pipe, dst->resource, dst_level, dst_x, dst_y, dst_z, @@ -1541,17 +1542,14 @@ changed: unsigned level; for(level = 0; level <= dst->resource->last_level; ++level) { - unsigned layers = 1; pipe_box box; - if (dst->resource->target == PIPE_TEXTURE_CUBE) - layers = 6; - else if (dst->resource->target == PIPE_TEXTURE_3D) - layers = u_minify(dst->resource->depth0, level); - /* else layers = dst->resource->array_size; */ box.x = box.y = box.z = 0; box.width = u_minify(dst->resource->width0, level); box.height = u_minify(dst->resource->height0, level); - box.depth = layers; + if(dst->resource->target == PIPE_TEXTURE_3D) + box.depth = u_minify(dst->resource->depth0, level); + else + box.depth = dst->resource->array_size; pipe->resource_copy_region(pipe, dst->resource, level, 0, 0, 0, src->resource, level, &box); @@ -1569,8 +1567,9 @@ changed: SYNCHRONIZED; GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource; unsigned dst_level = d3d11_subresource_to_level(dst->resource, dst_subresource); - /* XXX the translation from subresource to level/face(zslice/array layer) isn't quite right */ + unsigned dst_layer = d3d11_subresource_to_layer(dst->resource, dst_subresource); pipe_box box = d3d11_to_pipe_box(dst->resource, dst_level, pDstBox); + box.z += dst_layer; pipe->transfer_inline_write(pipe, dst->resource, dst_level, PIPE_TRANSFER_WRITE, &box, pSrcData, src_row_pitch, src_depth_pitch); } @@ -1737,8 +1736,8 @@ changed: info.dst.res = dst->resource; info.src.res = src->resource; info.dst.level = 0; - info.dst.layer = d3d11_subresource_to_face(dst->resource, dst_subresource); - info.src.layer = d3d11_subresource_to_face(src->resource, src_subresource); + info.dst.layer = d3d11_subresource_to_layer(dst->resource, dst_subresource); + info.src.layer = d3d11_subresource_to_layer(src->resource, src_subresource); info.src.x0 = 0; info.src.x1 = info.src.res->width0;