From: Paul Berry Date: Thu, 9 Jan 2014 19:33:15 +0000 (-0800) Subject: mesa: Change redundant code into loops in shaderapi.c. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6ac2e1e199ff02ad720495a64c0755fcae981671;p=mesa.git mesa: Change redundant code into loops in shaderapi.c. This is possible now that ctx->Shader.CurrentProgram is an array. Reviewed-by: Chris Forbes Reviewed-by: Brian Paul --- diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index d57748c93ad..61ac0e35ac7 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -130,11 +130,11 @@ _mesa_init_shader_state(struct gl_context *ctx) void _mesa_free_shader_state(struct gl_context *ctx) { - _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX], NULL); - _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY], - NULL); - _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT], - NULL); + int i; + for (i = 0; i < MESA_SHADER_STAGES; i++) { + _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i], + NULL); + } _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL); _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); @@ -946,32 +946,11 @@ use_shader_program(struct gl_context *ctx, GLenum type, struct gl_shader_program *shProg) { struct gl_shader_program **target; + gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type); - switch (type) { - case GL_VERTEX_SHADER: - target = &ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]; - if ((shProg == NULL) - || (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)) { - shProg = NULL; - } - break; - case GL_GEOMETRY_SHADER_ARB: - target = &ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]; - if ((shProg == NULL) - || (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] == NULL)) { - shProg = NULL; - } - break; - case GL_FRAGMENT_SHADER: - target = &ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]; - if ((shProg == NULL) - || (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)) { - shProg = NULL; - } - break; - default: - return; - } + target = &ctx->Shader.CurrentProgram[stage]; + if ((shProg == NULL) || (shProg->_LinkedShaders[stage] == NULL)) + shProg = NULL; if (*target != shProg) { FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);