From: Jason Ekstrand Date: Wed, 7 Oct 2015 22:52:09 +0000 (-0700) Subject: mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6ad9ebb073fc4ed245ef8e9db4479a52e818cb92;p=mesa.git mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks The EXT_texture_format_BGRA8888 extension (which mesa supports unconditionally) adds a new format and internal format called GL_BGRA_EXT. Previously, this was not really handled at all in _mesa_ex3_error_check_format_and_type. When the checks were tightened in commit f15a7f3c, we accidentally tightened things too far and GL_BGRA_EXT would always cause an error to be thrown. There were two primary issues here. First, is that _mesa_es3_effective_internal_format_for_format_and_type didn't handle the GL_BGRA_EXT format. Second is that it blindly uses _mesa_base_tex_format which returns GL_RGBA for GL_BGRA_EXT. This commit fixes both of these issues as well as adds explicit checks that GL_BGRA_EXT is only ever used with GL_BGRA_EXT and GL_UNSIGNED_BYTE. Signed-off-by: Jason Ekstrand Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92265 Reviewed-by: Ian Romanick Cc: "11.0" --- diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index 7dab33c0051..faa63825380 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -2678,6 +2678,7 @@ _mesa_es3_effective_internal_format_for_format_and_type(GLenum format, * internal formats, they do not correspond to GL constants, so the base * format is returned instead. */ + case GL_BGRA_EXT: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE: case GL_ALPHA: @@ -2797,8 +2798,19 @@ _mesa_es3_error_check_format_and_type(const struct gl_context *ctx, if (effectiveInternalFormat == GL_NONE) return GL_INVALID_OPERATION; - GLenum baseInternalFormat = - _mesa_base_tex_format(ctx, effectiveInternalFormat); + GLenum baseInternalFormat; + if (internalFormat == GL_BGRA_EXT) { + /* Unfortunately, _mesa_base_tex_format returns a base format of + * GL_RGBA for GL_BGRA_EXT. This makes perfect sense if you're + * asking the question, "what channels does this format have?" + * However, if we're trying to determine if two internal formats + * match in the ES3 sense, we actually want GL_BGRA. + */ + baseInternalFormat = GL_BGRA_EXT; + } else { + baseInternalFormat = + _mesa_base_tex_format(ctx, effectiveInternalFormat); + } if (internalFormat != baseInternalFormat) return GL_INVALID_OPERATION; @@ -2807,6 +2819,11 @@ _mesa_es3_error_check_format_and_type(const struct gl_context *ctx, } switch (format) { + case GL_BGRA_EXT: + if (type != GL_UNSIGNED_BYTE || internalFormat != GL_BGRA) + return GL_INVALID_OPERATION; + break; + case GL_RGBA: switch (type) { case GL_UNSIGNED_BYTE: