From: Marek Olšák Date: Sun, 5 Jun 2016 14:42:26 +0000 (+0200) Subject: radeonsi: use hw MSAA resolve for non-trivial resolves X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6b449783f6bab09ad9e66723095e4b1038e04ec7;p=mesa.git radeonsi: use hw MSAA resolve for non-trivial resolves This improves MSAA resolve performance. Reviewed-by: Nicolai Hähnle --- diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c index 3748a591779..0d18730951d 100644 --- a/src/gallium/drivers/radeonsi/si_blit.c +++ b/src/gallium/drivers/radeonsi/si_blit.c @@ -855,8 +855,18 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx, struct r600_texture *dst = (struct r600_texture*)info->dst.resource; unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); - enum pipe_format format = info->dst.format; + enum pipe_format format = info->src.format; unsigned sample_mask = ~0; + struct pipe_resource *tmp, templ; + struct pipe_blit_info blit; + + /* Check basic requirements for hw resolve. */ + if (!(info->src.resource->nr_samples > 1 && + info->dst.resource->nr_samples <= 1 && + !util_format_is_pure_integer(format) && + !util_format_is_depth_or_stencil(format) && + util_max_layer(info->src.resource, 0) == 0)) + return false; /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and * the format is R16G16. Use R16A16, which does work. @@ -866,16 +876,12 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx, if (format == PIPE_FORMAT_R16G16_SNORM) format = PIPE_FORMAT_R16A16_SNORM; - if (info->src.resource->nr_samples > 1 && - info->dst.resource->nr_samples <= 1 && - util_max_layer(info->src.resource, 0) == 0 && - util_max_layer(info->dst.resource, info->dst.level) == 0 && - util_is_format_compatible(util_format_description(info->src.format), - util_format_description(info->dst.format)) && - !util_format_is_pure_integer(format) && - !util_format_is_depth_or_stencil(format) && + /* Check the remaining requirements for hw resolve. */ + if (util_max_layer(info->dst.resource, info->dst.level) == 0 && !info->scissor_enable && (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA && + util_is_format_compatible(util_format_description(info->src.format), + util_format_description(info->dst.format)) && dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 && info->dst.box.x == 0 && @@ -903,7 +909,45 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx, si_blitter_end(ctx); return true; } - return false; + + /* Shader-based resolve is VERY SLOW. Instead, resolve into + * a temporary texture and blit. + */ + memset(&templ, 0, sizeof(templ)); + templ.target = PIPE_TEXTURE_2D; + templ.format = info->src.resource->format; + templ.width0 = info->src.resource->width0; + templ.height0 = info->src.resource->height0; + templ.depth0 = 1; + templ.array_size = 1; + templ.usage = PIPE_USAGE_DEFAULT; + templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; + + tmp = ctx->screen->resource_create(ctx->screen, &templ); + if (!tmp) + return false; + + /* resolve */ + si_blitter_begin(ctx, SI_COLOR_RESOLVE | + (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND)); + util_blitter_custom_resolve_color(sctx->blitter, tmp, 0, 0, + info->src.resource, info->src.box.z, + sample_mask, sctx->custom_blend_resolve, + format); + si_blitter_end(ctx); + + /* blit */ + blit = *info; + blit.src.resource = tmp; + blit.src.box.z = 0; + + si_blitter_begin(ctx, SI_BLIT | + (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND)); + util_blitter_blit(sctx->blitter, &blit); + si_blitter_end(ctx); + + pipe_resource_reference(&tmp, NULL); + return true; } static void si_blit(struct pipe_context *ctx,