From: Daniel Borca Date: Mon, 20 Dec 2004 08:20:39 +0000 (+0000) Subject: use float constants. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6bb1be010e4fdfafe68230b743ef12b6df846043;p=mesa.git use float constants. fixed a small debug error. --- diff --git a/src/mesa/drivers/glide/fxtris.c b/src/mesa/drivers/glide/fxtris.c index a83596fba56..04b0ebe67da 100644 --- a/src/mesa/drivers/glide/fxtris.c +++ b/src/mesa/drivers/glide/fxtris.c @@ -152,7 +152,7 @@ fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst) fxMesaContext fxMesa = FX_CONTEXT(ctx); GLuint ts0 = fxMesa->tmu_source[0]; GLuint ts1 = fxMesa->tmu_source[1]; - GLfloat w = 1.0 / src->oow; + GLfloat w = 1.0F / src->oow; dst->win[0] = src->x; dst->win[1] = src->y; @@ -185,7 +185,7 @@ fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst) if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU0) dst->texcoord[ts0][3] = src->tmuvtx[0].oow * w; else - dst->texcoord[ts0][3] = 1.0; + dst->texcoord[ts0][3] = 1.0F; if (fxMesa->SetupIndex & SETUP_TMU1) { dst->texcoord[ts1][0] = fxMesa->inv_s1scale * src->tmuvtx[1].sow * w; @@ -194,7 +194,7 @@ fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst) if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU1) dst->texcoord[ts1][3] = src->tmuvtx[1].oow * w; else - dst->texcoord[ts1][3] = 1.0; + dst->texcoord[ts1][3] = 1.0F; } dst->pointSize = src->psize; @@ -317,7 +317,7 @@ static void fx_draw_point_sprite ( fxMesaContext fxMesa, GLfloat u1scale = fxMesa->s1scale * w; GLfloat v1scale = fxMesa->t1scale * w; - radius = psize / 2.; + radius = psize / 2.0F; _v_[0] = *v0; _v_[1] = *v0; _v_[2] = *v0; @@ -392,10 +392,10 @@ static void fx_draw_point_wide ( fxMesaContext fxMesa, _v_[1] = &vtxB; _v_[2] = &vtxC; - radius = psize / 2.; + radius = psize / 2.0F; n = IROUND(psize * 2); /* radius x 4 */ if (n < 4) n = 4; - oon = 1.0 / (GLfloat)n; + oon = 1.0F / (GLfloat)n; /* CLIP_LOOP ?!? */ /* point coverage? */ @@ -465,10 +465,10 @@ static void fx_draw_point_wide_aa ( fxMesaContext fxMesa, return; } - radius = psize / 2.; + radius = psize / 2.0F; n = IROUND(psize * 2); /* radius x 4 */ if (n < 4) n = 4; - oon = 1.0 / (GLfloat)n; + oon = 1.0F / (GLfloat)n; /* CLIP_LOOP ?!? */ /* point coverage? */ @@ -1403,15 +1403,15 @@ static void fxRunPipeline( GLcontext *ctx ) if (t0->_Current && FX_TEXTURE_DATA(t0)) { fxMesa->s0scale = FX_TEXTURE_DATA(t0)->sScale; fxMesa->t0scale = FX_TEXTURE_DATA(t0)->tScale; - fxMesa->inv_s0scale = 1.0 / fxMesa->s0scale; - fxMesa->inv_t0scale = 1.0 / fxMesa->t0scale; + fxMesa->inv_s0scale = 1.0F / fxMesa->s0scale; + fxMesa->inv_t0scale = 1.0F / fxMesa->t0scale; } if (t1->_Current && FX_TEXTURE_DATA(t1)) { fxMesa->s1scale = FX_TEXTURE_DATA(t1)->sScale; fxMesa->t1scale = FX_TEXTURE_DATA(t1)->tScale; - fxMesa->inv_s1scale = 1.0 / fxMesa->s1scale; - fxMesa->inv_t1scale = 1.0 / fxMesa->t1scale; + fxMesa->inv_s1scale = 1.0F / fxMesa->s1scale; + fxMesa->inv_t1scale = 1.0F / fxMesa->t1scale; } } @@ -1479,7 +1479,7 @@ static char *fallbackStrings[] = { "Texture border", "glColorMask", "blend mode", - "line stipple" + "multitex" };