From: Kenneth Graunke Date: Thu, 18 Apr 2013 00:30:21 +0000 (-0700) Subject: glsl: Initialize ctx->ShaderCompilerOptions in standalone scaffolding. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6bb9acfb4eb3f6a2c61e03cbd5a6c6c464d2ae0c;p=mesa.git glsl: Initialize ctx->ShaderCompilerOptions in standalone scaffolding. This code is copied from _mesa_init_shader_state(). Signed-off-by: Kenneth Graunke Reviewed-by: Ian Romanick Reviewed-by: Eric Anholt --- diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 8653c4e1eef..11cd6cdc02d 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -123,4 +123,16 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Const.FragmentProgram.MaxUniformComponents = 64; ctx->Const.MaxDrawBuffers = 1; + + /* Set up default shader compiler options. */ + struct gl_shader_compiler_options options; + memset(&options, 0, sizeof(options)); + options.MaxUnrollIterations = 32; + options.MaxIfDepth = UINT_MAX; + + /* Default pragma settings */ + options.DefaultPragmas.Optimize = true; + + for (int sh = 0; sh < MESA_SHADER_TYPES; ++sh) + memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); }