From: Anuj Phogat Date: Mon, 1 Jun 2015 16:32:55 +0000 (-0700) Subject: meta: Use is_power_of_two() helper function X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6c14b66e40d34104c841ee6dfaeb65617e47be80;p=mesa.git meta: Use is_power_of_two() helper function Signed-off-by: Anuj Phogat Reviewed-by: Tapani Pälli --- diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index bb2164276b2..9cace2b245a 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -82,7 +82,7 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, y_scale = samples * 0.5; /* We expect only power of 2 samples in source multisample buffer. */ - assert(samples > 0 && (samples & (samples - 1)) == 0); + assert(samples > 0 && is_power_of_two(samples)); while (samples >> (shader_offset + 1)) { shader_offset++; } @@ -263,7 +263,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, } /* We expect only power of 2 samples in source multisample buffer. */ - assert(samples > 0 && (samples & (samples - 1)) == 0); + assert(samples > 0 && is_power_of_two(samples)); while (samples >> (shader_offset + 1)) { shader_offset++; } @@ -434,7 +434,7 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, * (so the floating point exponent just gets increased), rather than * doing a naive sum and dividing. */ - assert((samples & (samples - 1)) == 0); + assert(is_power_of_two(samples)); /* Fetch each individual sample. */ sample_resolve = rzalloc_size(mem_ctx, 1); for (i = 0; i < samples; i++) {