From: Brian Paul Date: Thu, 21 Jan 2010 18:52:36 +0000 (-0700) Subject: gallium/docs: document conditional rendering X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6c1549a77dd76dc737e40c417fd3b4f9802a33d8;p=mesa.git gallium/docs: document conditional rendering --- diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index d394f5b4f1b..b7b625d25ee 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -149,6 +149,42 @@ Queries can be created with ``create_query`` and deleted with use ``end_query`` to stop the query. Finally, ``get_query_result`` is used to retrieve the results. +A common type of query is the occlusion query which counts the number of +fragments/pixels which are written to the framebuffer (and not culled by +Z/stencil/alpha testing or shader KILL instructions). + + +Conditional Rendering +^^^^^^^^^^^^^^^^^^^^^ + +A drawing command can be skipped depending on the outcome of a query +(typically an occlusion query). The ``render_condition`` function specifies +the query which should be checked prior to rendering anything. + +If ``render_condition`` is called with ``query`` = NULL, conditional +rendering is disabled and drawing takes place normally. + +If ``render_condition`` is called with a non-null ``query`` subsequent +drawing commands will be predicated on the outcome of the query. If +the query result is zero subsequent drawing commands will be skipped. + +If ``mode`` is PIPE_RENDER_COND_WAIT the driver will wait for the +query to complete before deciding whether to render. + +If ``mode`` is PIPE_RENDER_COND_NO_WAIT and the query has not yet +completed, the drawing command will be executed normally. If the query +has completed, drawing will be predicated on the outcome of the query. + +If ``mode`` is PIPE_RENDER_COND_BY_REGION_WAIT or +PIPE_RENDER_COND_BY_REGION_NO_WAIT rendering will be predicated as above +for the non-REGION modes but in the case that an occulusion query returns +a non-zero result, regions which were occluded may be ommitted by subsequent +drawing commands. This can result in better performance with some GPUs. +Normally, if the occlusion query returned a non-zero result subsequent +drawing happens normally so fragments may be generated, shaded and +processed even where they're known to be obscured. + + Flushing ^^^^^^^^