From: Jose Dapena Paz Date: Thu, 24 May 2018 17:56:24 +0000 (+0200) Subject: mesa: do not leak ctx->Shader.ReferencedProgram references X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6c61c31dc2fe52ad8a56ebe0b3aa10c223b635ba;p=mesa.git mesa: do not leak ctx->Shader.ReferencedProgram references When glUseProgram is used, references to the included shaders are added in ctx->Shader.ReferencedProgram. But those references are not decreased when the shader data is deallocated. Thus, those shaders are leaked. Explicitely remove the pending references to these shaders. Fixes: e6506b3cd23 ("mesa: retain gl_shader_programs after glDeleteProgram if they are in use") Reviewed-by: Timothy Arceri --- diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index caa42541cad..f7080847cc1 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -159,6 +159,9 @@ _mesa_free_shader_state(struct gl_context *ctx) { for (int i = 0; i < MESA_SHADER_STAGES; i++) { _mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL); + _mesa_reference_shader_program(ctx, + &ctx->Shader.ReferencedPrograms[i], + NULL); } _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);