From: Marek Olšák Date: Sat, 1 Jun 2013 00:04:56 +0000 (+0200) Subject: st/dri: reuse depth-stencil and MSAA resources after DRI2 invalidate event X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6c6cfc02c90663973e1a07f0596d1550bd35a38c;p=mesa.git st/dri: reuse depth-stencil and MSAA resources after DRI2 invalidate event Page flipping generates an invalidate event every frame, causing reallocations of all private resources (MSAA and depth-stencil). Reusing the resources may improve performance (especially under memory pressure). Reviewed-by: Brian Paul --- diff --git a/src/gallium/state_trackers/dri/drm/dri2.c b/src/gallium/state_trackers/dri/drm/dri2.c index 1839b16d2c0..4117a9f09dd 100644 --- a/src/gallium/state_trackers/dri/drm/dri2.c +++ b/src/gallium/state_trackers/dri/drm/dri2.c @@ -179,7 +179,7 @@ dri2_drawable_process_buffers(struct dri_drawable *drawable, struct pipe_resource templ; struct winsys_handle whandle; boolean alloc_depthstencil = FALSE; - unsigned i, bind; + unsigned i, j, bind; if (drawable->old_num == buffer_count && drawable->old_w == dri_drawable->w && @@ -187,10 +187,41 @@ dri2_drawable_process_buffers(struct dri_drawable *drawable, memcmp(drawable->old, buffers, sizeof(__DRIbuffer) * buffer_count) == 0) return; - for (i = 0; i < ST_ATTACHMENT_COUNT; i++) + /* See if we need a depth-stencil buffer. */ + for (i = 0; i < att_count; i++) { + if (atts[i] == ST_ATTACHMENT_DEPTH_STENCIL) { + alloc_depthstencil = TRUE; + break; + } + } + + /* Delete the resources we won't need. */ + for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { + /* Don't delete the depth-stencil buffer, we can reuse it. */ + if (i == ST_ATTACHMENT_DEPTH_STENCIL && alloc_depthstencil) + continue; + pipe_resource_reference(&drawable->textures[i], NULL); - for (i = 0; i < ST_ATTACHMENT_COUNT; i++) - pipe_resource_reference(&drawable->msaa_textures[i], NULL); + } + + if (drawable->stvis.samples > 1) { + for (i = 0; i < ST_ATTACHMENT_COUNT; i++) { + boolean del = TRUE; + + /* Don't delete MSAA resources for the attachments which are enabled, + * we can reuse them. */ + for (j = 0; j < att_count; j++) { + if (i == atts[j]) { + del = FALSE; + break; + } + } + + if (del) { + pipe_resource_reference(&drawable->msaa_textures[i], NULL); + } + } + } memset(&templ, 0, sizeof(templ)); templ.target = screen->target; @@ -244,53 +275,74 @@ dri2_drawable_process_buffers(struct dri_drawable *drawable, for (i = 0; i < att_count; i++) { enum st_attachment_type att = atts[i]; + if (att == ST_ATTACHMENT_DEPTH_STENCIL) + continue; + if (drawable->textures[att]) { templ.format = drawable->textures[att]->format; templ.bind = drawable->textures[att]->bind; templ.nr_samples = drawable->stvis.samples; - drawable->msaa_textures[att] = - screen->base.screen->resource_create(screen->base.screen, - &templ); - assert(drawable->msaa_textures[att]); + /* Try to reuse the resource. + * (the other resource parameters should be constant) + */ + if (!drawable->msaa_textures[att] || + drawable->msaa_textures[att]->width0 != templ.width0 || + drawable->msaa_textures[att]->height0 != templ.height0) { + /* Allocate a new one. */ + pipe_resource_reference(&drawable->msaa_textures[att], NULL); + + drawable->msaa_textures[att] = + screen->base.screen->resource_create(screen->base.screen, + &templ); + assert(drawable->msaa_textures[att]); + } + } + else { + pipe_resource_reference(&drawable->msaa_textures[att], NULL); } - } - } - - /* See if we need a depth-stencil buffer. */ - for (i = 0; i < att_count; i++) { - if (atts[i] == ST_ATTACHMENT_DEPTH_STENCIL) { - alloc_depthstencil = TRUE; - break; } } /* Allocate a private depth-stencil buffer. */ if (alloc_depthstencil) { + enum st_attachment_type att = ST_ATTACHMENT_DEPTH_STENCIL; + struct pipe_resource **zsbuf; enum pipe_format format; unsigned bind; - dri_drawable_get_format(drawable, ST_ATTACHMENT_DEPTH_STENCIL, - &format, &bind); + dri_drawable_get_format(drawable, att, &format, &bind); + if (format) { templ.format = format; templ.bind = bind; if (drawable->stvis.samples > 1) { templ.nr_samples = drawable->stvis.samples; - drawable->msaa_textures[ST_ATTACHMENT_DEPTH_STENCIL] = - screen->base.screen->resource_create(screen->base.screen, - &templ); - assert(drawable->msaa_textures[ST_ATTACHMENT_DEPTH_STENCIL]); + zsbuf = &drawable->msaa_textures[att]; } else { templ.nr_samples = 0; - drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL] = - screen->base.screen->resource_create(screen->base.screen, - &templ); - assert(drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL]); + zsbuf = &drawable->textures[att]; + } + + /* Try to reuse the resource. + * (the other resource parameters should be constant) + */ + if (!*zsbuf || + (*zsbuf)->width0 != templ.width0 || + (*zsbuf)->height0 != templ.height0) { + /* Allocate a new one. */ + pipe_resource_reference(zsbuf, NULL); + *zsbuf = screen->base.screen->resource_create(screen->base.screen, + &templ); + assert(*zsbuf); } } + else { + pipe_resource_reference(&drawable->msaa_textures[att], NULL); + pipe_resource_reference(&drawable->textures[att], NULL); + } } drawable->old_num = buffer_count;