From: Brian Date: Sat, 16 Dec 2006 18:07:00 +0000 (-0700) Subject: don't allow fog when using a fragment shader (bug 9346) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6d982e53ee079dc6a9a20bd5d80b7f856e943e5d;p=mesa.git don't allow fog when using a fragment shader (bug 9346) --- diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 52d560ffdb6..d4b8080ddc9 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 6.5.3 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * @@ -201,7 +201,10 @@ _swrast_update_fog_state( GLcontext *ctx ) /* determine if fog is needed, and if so, which fog mode */ swrast->_FogEnabled = GL_FALSE; - if (ctx->FragmentProgram._Enabled) { + if (ctx->ShaderObjects._FragmentShaderPresent) { + swrast->_FogEnabled = GL_FALSE; + } + else if (ctx->FragmentProgram._Enabled) { if (ctx->FragmentProgram._Current->Base.Target==GL_FRAGMENT_PROGRAM_ARB) { const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;