From: Marek Olšák Date: Fri, 2 Dec 2016 14:39:25 +0000 (+0100) Subject: cso: don't release sampler states that are bound X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6dc96de303290e8d1fc294da478c4f370be98dea;p=mesa.git cso: don't release sampler states that are bound This fixes random radeonsi GPU hangs in Batman Arkham: Origins (Wine) and probably many other games too. cso_cache deletes sampler states when the cache size is too big and doesn't check which sampler states are bound, causing use-after-free in drivers. Because of that, radeonsi uploaded garbage sampler states and the hardware went bananas. Other drivers may have experienced similar issues. Cc: 12.0 13.0 Reviewed-by: Nicolai Hähnle Reviewed-by: Edward O'Callaghan --- diff --git a/src/gallium/auxiliary/cso_cache/cso_cache.c b/src/gallium/auxiliary/cso_cache/cso_cache.c index b240c938dcc..1f3be4b28c7 100644 --- a/src/gallium/auxiliary/cso_cache/cso_cache.c +++ b/src/gallium/auxiliary/cso_cache/cso_cache.c @@ -188,7 +188,9 @@ cso_insert_state(struct cso_cache *sc, void *state) { struct cso_hash *hash = _cso_hash_for_type(sc, type); - sanitize_hash(sc, hash, type, sc->max_size); + + if (type != CSO_SAMPLER) + sanitize_hash(sc, hash, type, sc->max_size); return cso_hash_insert(hash, hash_key, state); }