From: Alyssa Rosenzweig Date: Tue, 2 Jul 2019 17:54:23 +0000 (-0700) Subject: panfrost/midgard: Handle pure int formats X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6def428f101df867ace51eba6ec412ca971df6cd;p=mesa.git panfrost/midgard: Handle pure int formats I'm not sure I'm totally comfortable with this, but conceptually neither float nor pure-int formats require any format conversion, except size conversion. Going from a shaderable format (fp32 or i16, for instance) into a blendable format (fp16) is a separate question, one we can defer momentarily while we're not interested in actually blending. As an aside, I'd be fascinated by an integer-based blending implementation. Signed-off-by: Alyssa Rosenzweig --- diff --git a/src/gallium/drivers/panfrost/midgard/nir_lower_framebuffer.c b/src/gallium/drivers/panfrost/midgard/nir_lower_framebuffer.c index d64292bc29e..fddd8e3f12a 100644 --- a/src/gallium/drivers/panfrost/midgard/nir_lower_framebuffer.c +++ b/src/gallium/drivers/panfrost/midgard/nir_lower_framebuffer.c @@ -73,16 +73,20 @@ nir_unorm8_to_float(nir_builder *b, nir_ssa_def *c_native) } static nir_ssa_def * -nir_float_to_native(nir_builder *b, - nir_ssa_def *c_float, +nir_shader_to_native(nir_builder *b, + nir_ssa_def *c_shader, const struct util_format_description *desc, unsigned bits, bool homogenous_bits) { + bool float_or_pure_int = + util_format_is_float(desc->format) || + util_format_is_pure_integer(desc->format); + if (util_format_is_unorm8(desc)) - return nir_float_to_unorm8(b, c_float); - else if (util_format_is_float(desc->format) && homogenous_bits) - return c_float; + return nir_float_to_unorm8(b, c_shader); + else if (homogenous_bits && float_or_pure_int) + return c_shader; /* type is already correct */ else { printf("%s\n", desc->name); unreachable("Unknown format name"); @@ -90,16 +94,20 @@ nir_float_to_native(nir_builder *b, } static nir_ssa_def * -nir_native_to_float(nir_builder *b, +nir_native_to_shader(nir_builder *b, nir_ssa_def *c_native, const struct util_format_description *desc, unsigned bits, bool homogenous_bits) { + bool float_or_pure_int = + util_format_is_float(desc->format) || + util_format_is_pure_integer(desc->format); + if (util_format_is_unorm8(desc)) return nir_unorm8_to_float(b, c_native); - else if (util_format_is_float(desc->format) && homogenous_bits) - return c_native; + else if (homogenous_bits && float_or_pure_int) + return c_native; /* type is already correct */ else { printf("%s\n", desc->name); unreachable("Unknown format name"); @@ -159,12 +167,16 @@ nir_lower_framebuffer(nir_shader *shader, enum pipe_format format) nir_ssa_def *c_nir = nir_ssa_for_src(&b, intr->src[1], 4); /* Format convert */ - nir_ssa_def *converted = nir_float_to_native(&b, c_nir, format_desc, bits, homogenous_bits); + nir_ssa_def *converted = nir_shader_to_native(&b, c_nir, format_desc, bits, homogenous_bits); - if (raw_bitsize_out == 16) - converted = nir_f2f16(&b, converted); - else if (raw_bitsize_out == 32) - converted = nir_f2f32(&b, converted); + if (util_format_is_float(format)) { + if (raw_bitsize_out == 16) + converted = nir_f2f16(&b, converted); + else if (raw_bitsize_out == 32) + converted = nir_f2f32(&b, converted); + } else { + converted = nir_i2i(&b, converted, raw_bitsize_out); + } /* Rewrite to use a native store by creating a new intrinsic */ nir_intrinsic_instr *new = @@ -195,7 +207,7 @@ nir_lower_framebuffer(nir_shader *shader, enum pipe_format format) /* Convert the raw value */ nir_ssa_def *raw = &new->dest.ssa; - nir_ssa_def *converted = nir_native_to_float(&b, raw, format_desc, bits, homogenous_bits); + nir_ssa_def *converted = nir_native_to_shader(&b, raw, format_desc, bits, homogenous_bits); /* Rewrite to use the converted value */ nir_src rewritten = nir_src_for_ssa(converted);