From: Brian Paul Date: Thu, 11 Feb 2016 15:14:27 +0000 (-0700) Subject: mesa: simplify some code with new _mesa_cube_face_target() function X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6e09df24b5cd7da0f49622db15ca70f5b2a3594b;p=mesa.git mesa: simplify some code with new _mesa_cube_face_target() function Reviewed-by: Roland Scheidegger Reviewed-by: Timothy Arceri --- diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 7fd6fbf5360..5a02780b960 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1838,12 +1838,7 @@ _mesa_prepare_mipmap_level(struct gl_context *ctx, for (face = 0; face < numFaces; face++) { struct gl_texture_image *dstImage; - GLenum target; - - if (numFaces == 1) - target = texObj->Target; - else - target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; + const GLenum target = _mesa_cube_face_target(texObj->Target, face); dstImage = _mesa_get_tex_image(ctx, texObj, target, level); if (!dstImage) { diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index c63d443bf29..d8407f04340 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1036,12 +1036,7 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex) /* need a loop here just for cube maps */ for (face = 0; face < numFaces; face++) { - GLenum faceTarget; - - if (target == GL_TEXTURE_CUBE_MAP) - faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; - else - faceTarget = target; + const GLenum faceTarget = _mesa_cube_face_target(target, face); /* initialize level[0] texture image */ texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0); diff --git a/src/mesa/main/textureview.c b/src/mesa/main/textureview.c index 04b7d73da5c..316d8280338 100644 --- a/src/mesa/main/textureview.c +++ b/src/mesa/main/textureview.c @@ -211,10 +211,7 @@ initialize_texture_fields(struct gl_context *ctx, for (level = 0; level < levels; level++) { for (face = 0; face < numFaces; face++) { struct gl_texture_image *texImage; - GLenum faceTarget = target; - - if (target == GL_TEXTURE_CUBE_MAP) - faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; + const GLenum faceTarget = _mesa_cube_face_target(target, face); texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level); @@ -536,9 +533,7 @@ _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture, newViewNumLevels = MIN2(numlevels, origTexObj->NumLevels - minlevel); newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer); - faceTarget = origTexObj->Target; - if (faceTarget == GL_TEXTURE_CUBE_MAP) - faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + minlayer; + faceTarget = _mesa_cube_face_target(origTexObj->Target, minlayer); /* Get a reference to what will become this View's base level */ origTexImage = _mesa_select_tex_image(origTexObj, faceTarget, minlevel);