From: Brian Paul Date: Wed, 14 Feb 2018 20:50:00 +0000 (-0700) Subject: svga: call tgsi_scan_shader() for dummy shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6f0aec5671a1efd374f517d3f9e4b0ff1c4c4709;p=mesa.git svga: call tgsi_scan_shader() for dummy shaders If we fail to compile the normal VS or FS we fall back to a simple/ dummy shader. We need to rescan the the shader to update the shader info. Otherwise, this can lead to further translations failures because the shader info doesn't match the actual shader. Found by adding some extra debug assertions in the state-update code while debugging something else. v2: also update shader generic_inputs/outputs, etc. per Charmaine Reviewed-by: Charmaine Lee --- diff --git a/src/gallium/drivers/svga/svga_state_fs.c b/src/gallium/drivers/svga/svga_state_fs.c index 5e568993fed..eeb1ba60f65 100644 --- a/src/gallium/drivers/svga/svga_state_fs.c +++ b/src/gallium/drivers/svga/svga_state_fs.c @@ -115,6 +115,10 @@ get_compiled_dummy_shader(struct svga_context *svga, FREE((void *) fs->base.tokens); fs->base.tokens = dummy; + tgsi_scan_shader(fs->base.tokens, &fs->base.info); + fs->generic_inputs = svga_get_generic_inputs_mask(&fs->base.info); + svga_remap_generics(fs->generic_inputs, fs->generic_remap_table); + variant = translate_fragment_program(svga, fs, key); return variant; } diff --git a/src/gallium/drivers/svga/svga_state_vs.c b/src/gallium/drivers/svga/svga_state_vs.c index a0ab868cbba..3dfc9f451c9 100644 --- a/src/gallium/drivers/svga/svga_state_vs.c +++ b/src/gallium/drivers/svga/svga_state_vs.c @@ -105,6 +105,9 @@ get_compiled_dummy_vertex_shader(struct svga_context *svga, FREE((void *) vs->base.tokens); vs->base.tokens = dummy; + tgsi_scan_shader(vs->base.tokens, &vs->base.info); + vs->generic_outputs = svga_get_generic_outputs_mask(&vs->base.info); + variant = translate_vertex_program(svga, vs, key); return variant; }