From: Dave Airlie Date: Mon, 20 Apr 2015 00:29:12 +0000 (+1000) Subject: mesa: fill out the ARB_shader_subroutine APIs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6f57fda494a6b4ccf30cab000ca28154fbabcb78;p=mesa.git mesa: fill out the ARB_shader_subroutine APIs This fleshes out the APIs, using the program resource APIs where they should match. It also sets the default values to valid subroutines. Acked-by: Kenneth Graunke Signed-off-by: Dave Airlie --- diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 495cb46808c..34d280a6fba 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1171,6 +1171,7 @@ _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg) use_shader_program(ctx, i, shProg, &ctx->Shader); _mesa_active_program(ctx, shProg, "glUseProgram"); + _mesa_shader_program_init_subroutine_defaults(shProg); if (ctx->Driver.UseProgram) ctx->Driver.UseProgram(ctx, shProg); } @@ -2165,15 +2166,75 @@ GLint GLAPIENTRY _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) { - return -1; -} + GET_CURRENT_CONTEXT(ctx); + const char *api_name = "glGetSubroutineUniformLocation"; + struct gl_shader_program *shProg; + GLenum resource_type; + gl_shader_stage stage; + + if (!_mesa_has_shader_subroutine(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return -1; + } + + if (!_mesa_validate_shader_target(ctx, shadertype)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return -1; + } + shProg = _mesa_lookup_shader_program_err(ctx, program, api_name); + if (!shProg) + return -1; + + stage = _mesa_shader_enum_to_shader_stage(shadertype); + if (!shProg->_LinkedShaders[stage]) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return -1; + } + + resource_type = _mesa_shader_stage_to_subroutine_uniform(stage); + return _mesa_program_resource_location(shProg, resource_type, name); +} GLuint GLAPIENTRY _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) { - return GL_INVALID_INDEX; + GET_CURRENT_CONTEXT(ctx); + const char *api_name = "glGetSubroutineIndex"; + struct gl_shader_program *shProg; + struct gl_program_resource *res; + GLenum resource_type; + gl_shader_stage stage; + + if (!_mesa_has_shader_subroutine(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return -1; + } + + if (!_mesa_validate_shader_target(ctx, shadertype)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return -1; + } + + shProg = _mesa_lookup_shader_program_err(ctx, program, api_name); + if (!shProg) + return -1; + + stage = _mesa_shader_enum_to_shader_stage(shadertype); + if (!shProg->_LinkedShaders[stage]) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return -1; + } + + resource_type = _mesa_shader_stage_to_subroutine(stage); + res = _mesa_program_resource_find_name(shProg, resource_type, name); + if (!res) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return -1; + } + + return _mesa_program_resource_index(shProg, res); } @@ -2181,6 +2242,82 @@ GLvoid GLAPIENTRY _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) { + GET_CURRENT_CONTEXT(ctx); + const char *api_name = "glGetActiveSubroutineUniformiv"; + struct gl_shader_program *shProg; + struct gl_shader *sh; + gl_shader_stage stage; + struct gl_program_resource *res; + const struct gl_uniform_storage *uni; + GLenum resource_type; + int count, i, j; + + if (!_mesa_has_shader_subroutine(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + if (!_mesa_validate_shader_target(ctx, shadertype)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + shProg = _mesa_lookup_shader_program_err(ctx, program, api_name); + if (!shProg) + return; + + stage = _mesa_shader_enum_to_shader_stage(shadertype); + resource_type = _mesa_shader_stage_to_subroutine_uniform(stage); + + sh = shProg->_LinkedShaders[stage]; + if (!sh) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + switch (pname) { + case GL_NUM_COMPATIBLE_SUBROUTINES: { + res = _mesa_program_resource_find_index(shProg, resource_type, index); + if (res) { + uni = res->Data; + values[0] = uni->num_compatible_subroutines; + } + break; + } + case GL_COMPATIBLE_SUBROUTINES: { + res = _mesa_program_resource_find_index(shProg, resource_type, index); + if (res) { + uni = res->Data; + count = 0; + for (i = 0; i < sh->NumSubroutineFunctions; i++) { + struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i]; + for (j = 0; j < fn->num_compat_types; j++) { + if (fn->types[j] == uni->type) { + values[count++] = i; + break; + } + } + } + } + break; + } + case GL_UNIFORM_SIZE: + res = _mesa_program_resource_find_index(shProg, resource_type, index); + if (res) { + uni = res->Data; + values[0] = uni->array_elements ? uni->array_elements : 1; + } + break; + case GL_UNIFORM_NAME_LENGTH: + res = _mesa_program_resource_find_index(shProg, resource_type, index); + if (res) { + values[0] = strlen(_mesa_program_resource_name(res)) + 1 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);; + } + break; + default: + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } } @@ -2189,6 +2326,37 @@ _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) { + GET_CURRENT_CONTEXT(ctx); + const char *api_name = "glGetActiveSubroutineUniformName"; + struct gl_shader_program *shProg; + GLenum resource_type; + gl_shader_stage stage; + + if (!_mesa_has_shader_subroutine(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + if (!_mesa_validate_shader_target(ctx, shadertype)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + shProg = _mesa_lookup_shader_program_err(ctx, program, api_name); + if (!shProg) + return; + + stage = _mesa_shader_enum_to_shader_stage(shadertype); + if (!shProg->_LinkedShaders[stage]) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + resource_type = _mesa_shader_stage_to_subroutine_uniform(stage); + /* get program resource name */ + _mesa_get_program_resource_name(shProg, resource_type, + index, bufsize, + length, name, api_name); } @@ -2197,6 +2365,35 @@ _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) { + GET_CURRENT_CONTEXT(ctx); + const char *api_name = "glGetActiveSubroutineName"; + struct gl_shader_program *shProg; + GLenum resource_type; + gl_shader_stage stage; + + if (!_mesa_has_shader_subroutine(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + if (!_mesa_validate_shader_target(ctx, shadertype)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + shProg = _mesa_lookup_shader_program_err(ctx, program, api_name); + if (!shProg) + return; + + stage = _mesa_shader_enum_to_shader_stage(shadertype); + if (!shProg->_LinkedShaders[stage]) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + resource_type = _mesa_shader_stage_to_subroutine(stage); + _mesa_get_program_resource_name(shProg, resource_type, + index, bufsize, + length, name, api_name); } @@ -2204,6 +2401,80 @@ GLvoid GLAPIENTRY _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) { + GET_CURRENT_CONTEXT(ctx); + const char *api_name = "glUniformSubroutinesuiv"; + struct gl_shader_program *shProg; + struct gl_shader *sh; + gl_shader_stage stage; + int i; + + if (!_mesa_has_shader_subroutine(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + if (!_mesa_validate_shader_target(ctx, shadertype)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + stage = _mesa_shader_enum_to_shader_stage(shadertype); + shProg = ctx->_Shader->CurrentProgram[stage]; + if (!shProg) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + sh = shProg->_LinkedShaders[stage]; + if (!sh) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + if (count != sh->NumSubroutineUniformRemapTable) { + _mesa_error(ctx, GL_INVALID_VALUE, api_name); + return; + } + + i = 0; + do { + struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i]; + int uni_count = uni->array_elements ? uni->array_elements : 1; + int j, k; + + for (j = i; j < i + uni_count; j++) { + struct gl_subroutine_function *subfn; + if (indices[j] >= sh->NumSubroutineFunctions) { + _mesa_error(ctx, GL_INVALID_VALUE, api_name); + return; + } + + subfn = &sh->SubroutineFunctions[indices[j]]; + for (k = 0; k < subfn->num_compat_types; k++) { + if (subfn->types[k] == uni->type) + break; + } + if (k == subfn->num_compat_types) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + } + i += uni_count; + } while(i < count); + + FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); + i = 0; + do { + struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i]; + int uni_count = uni->array_elements ? uni->array_elements : 1; + + memcpy(&uni->storage[0], &indices[i], + sizeof(GLuint) * uni_count); + + uni->initialized = true; + _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count); + i += uni_count; + } while(i < count); } @@ -2211,6 +2482,46 @@ GLvoid GLAPIENTRY _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) { + GET_CURRENT_CONTEXT(ctx); + const char *api_name = "glGetUniformSubroutineuiv"; + struct gl_shader_program *shProg; + struct gl_shader *sh; + gl_shader_stage stage; + + if (!_mesa_has_shader_subroutine(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + if (!_mesa_validate_shader_target(ctx, shadertype)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + stage = _mesa_shader_enum_to_shader_stage(shadertype); + shProg = ctx->_Shader->CurrentProgram[stage]; + if (!shProg) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + sh = shProg->_LinkedShaders[stage]; + if (!sh) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + if (location >= sh->NumSubroutineUniformRemapTable) { + _mesa_error(ctx, GL_INVALID_VALUE, api_name); + return; + } + + { + struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location]; + int offset = location - uni->subroutine[stage].index; + memcpy(params, &uni->storage[offset], + sizeof(GLuint)); + } } @@ -2218,4 +2529,138 @@ GLvoid GLAPIENTRY _mesa_GetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) { + GET_CURRENT_CONTEXT(ctx); + const char *api_name = "glGetProgramStageiv"; + struct gl_shader_program *shProg; + struct gl_shader *sh; + gl_shader_stage stage; + + if (!_mesa_has_shader_subroutine(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + if (!_mesa_validate_shader_target(ctx, shadertype)) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + shProg = _mesa_lookup_shader_program_err(ctx, program, api_name); + if (!shProg) + return; + + stage = _mesa_shader_enum_to_shader_stage(shadertype); + sh = shProg->_LinkedShaders[stage]; + if (!sh) { + _mesa_error(ctx, GL_INVALID_OPERATION, api_name); + return; + } + + switch (pname) { + case GL_ACTIVE_SUBROUTINES: + values[0] = sh->NumSubroutineFunctions; + break; + case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: + values[0] = sh->NumSubroutineUniformRemapTable; + break; + case GL_ACTIVE_SUBROUTINE_UNIFORMS: + values[0] = sh->NumSubroutineUniformTypes; + break; + case GL_ACTIVE_SUBROUTINE_MAX_LENGTH: + { + unsigned i; + GLint max_len = 0; + GLenum resource_type; + struct gl_program_resource *res; + + resource_type = _mesa_shader_stage_to_subroutine(stage); + for (i = 0; i < sh->NumSubroutineFunctions; i++) { + res = _mesa_program_resource_find_index(shProg, resource_type, i); + if (res) { + const GLint len = strlen(_mesa_program_resource_name(res)) + 1; + if (len > max_len) + max_len = len; + } + } + values[0] = max_len; + break; + } + case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: + { + unsigned i; + GLint max_len = 0; + GLenum resource_type; + struct gl_program_resource *res; + + resource_type = _mesa_shader_stage_to_subroutine_uniform(stage); + for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) { + res = _mesa_program_resource_find_index(shProg, resource_type, i); + if (res) { + const GLint len = strlen(_mesa_program_resource_name(res)) + 1+ ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0); + + if (len > max_len) + max_len = len; + } + } + values[0] = max_len; + break; + } + default: + _mesa_error(ctx, GL_INVALID_ENUM, api_name); + values[0] = -1; + break; + } +} + +static int +find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type) +{ + int i, j; + + for (i = 0; i < sh->NumSubroutineFunctions; i++) { + struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i]; + for (j = 0; j < fn->num_compat_types; j++) { + if (fn->types[j] == type) + return i; + } + } + return 0; +} + +static void +_mesa_shader_init_subroutine_defaults(struct gl_shader *sh) +{ + int i, j; + + for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) { + struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i]; + int uni_count; + int val; + + if (!uni) + continue; + uni_count = uni->array_elements ? uni->array_elements : 1; + val = find_compat_subroutine(sh, uni->type); + + for (j = 0; j < uni_count; j++) + memcpy(&uni->storage[j], &val, sizeof(int)); + uni->initialized = true; + _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count); + } +} + +void +_mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg) +{ + int i; + + if (!shProg) + return; + + for (i = 0; i < MESA_SHADER_STAGES; i++) { + if (!shProg->_LinkedShaders[i]) + continue; + + _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]); + } } diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h index c2f04d875a7..c081f749f93 100644 --- a/src/mesa/main/shaderapi.h +++ b/src/mesa/main/shaderapi.h @@ -272,6 +272,9 @@ extern void GLAPIENTRY _mesa_PatchParameterfv(GLenum pname, const GLfloat *values); /* GL_ARB_shader_subroutine */ +void +_mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg); + extern GLint GLAPIENTRY _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);