From: Brian Paul Date: Mon, 11 Aug 2008 21:10:18 +0000 (-0600) Subject: mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6fccd8d0649436ad1a4b8b812ead563573cb9cc3;p=mesa.git mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079 --- diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 2b5d5ec5853..d8b210be539 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 7.0 + * Version: 7.1 * - * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2004-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -720,6 +720,17 @@ sizeof_glsl_type(GLenum type) case GL_FLOAT: case GL_INT: case GL_BOOL: + case GL_SAMPLER_1D: + case GL_SAMPLER_2D: + case GL_SAMPLER_3D: + case GL_SAMPLER_CUBE: + case GL_SAMPLER_1D_SHADOW: + case GL_SAMPLER_2D_SHADOW: + case GL_SAMPLER_2D_RECT_ARB: + case GL_SAMPLER_2D_RECT_SHADOW_ARB: + case GL_SAMPLER_1D_ARRAY_SHADOW_EXT: + case GL_SAMPLER_2D_ARRAY_SHADOW_EXT: + case GL_SAMPLER_CUBE_SHADOW_EXT: return 1; case GL_FLOAT_VEC2: case GL_INT_VEC2: