From: Roland Scheidegger Date: Thu, 22 Aug 2013 01:28:11 +0000 (+0200) Subject: gallivm: (trivial) fix linear aos sampling of 3d compressed formats X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=6ff9008544a586da725043677bc9c43e4efde430;p=mesa.git gallivm: (trivial) fix linear aos sampling of 3d compressed formats block size depth is always 1 even for compressed formats (unless someone invents true 3d compressed formats at least which we can't represent). Nearest (and soa) path had it right. Reviewed-by: Jose Fonseca --- diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c index 2573cec2d1b..b9227b52fb4 100644 --- a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c +++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c @@ -1141,7 +1141,7 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld, if (dims >= 3) { lp_build_sample_wrap_linear_int(bld, - bld->format_desc->block.height, + 1, /* block length (depth) */ r_ipart, &r_fpart, r_float, depth_vec, z_stride, offsets[2], bld->static_texture_state->pot_depth, @@ -1233,7 +1233,7 @@ lp_build_sample_image_linear_afloat(struct lp_build_sample_context *bld, if (dims >= 3) { lp_build_sample_wrap_linear_float(bld, - bld->format_desc->block.height, + 1, /* block length (depth) */ r, depth_vec, offsets[2], bld->static_texture_state->pot_depth, bld->static_sampler_state->wrap_r,