From: Christoph Bumiller Date: Thu, 3 Mar 2011 11:25:12 +0000 (+0100) Subject: nv50: increase size of shader code bo X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=7048ad62f89289c9e642203c009dca38ce8753f8;p=mesa.git nv50: increase size of shader code bo 512 KiB should be quite enough, but dynamic resize might be nicer. --- diff --git a/src/gallium/drivers/nv50/nv50_pc_emit.c b/src/gallium/drivers/nv50/nv50_pc_emit.c index f37dc51e6aa..252c58dd8ff 100644 --- a/src/gallium/drivers/nv50/nv50_pc_emit.c +++ b/src/gallium/drivers/nv50/nv50_pc_emit.c @@ -762,7 +762,8 @@ emit_flow(struct nv_pc *pc, struct nv_instruction *i, ubyte flow_op) new_fixup(pc, NV50_FIXUP_CODE_RELOC, 0, pos, 0xffff << 11, 9); new_fixup(pc, NV50_FIXUP_CODE_RELOC, 1, pos, 0x3f << 14, -4); - pc->emit[0] |= (pos / 4) << 11; + pc->emit[0] |= ((pos >> 2) & 0xffff) << 11; + pc->emit[1] |= ((pos >> 18) & 0x003f) << 14; } } diff --git a/src/gallium/drivers/nv50/nv50_screen.c b/src/gallium/drivers/nv50/nv50_screen.c index 3f148436e81..3ccaff2838a 100644 --- a/src/gallium/drivers/nv50/nv50_screen.c +++ b/src/gallium/drivers/nv50/nv50_screen.c @@ -286,7 +286,7 @@ nv50_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev) uint32_t tesla_class; unsigned stack_size, max_warps, tls_space; int ret; - unsigned i; + unsigned i, base; screen = CALLOC_STRUCT(nv50_screen); if (!screen) @@ -425,25 +425,28 @@ nv50_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev) BEGIN_RING(chan, RING_3D(ZCULL_REGION), 1); /* deactivate ZCULL */ OUT_RING (chan, 0x3f); - ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 3 << 16, &screen->code); + ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, + 3 << NV50_CODE_BO_SIZE_LOG2, &screen->code); if (ret) goto fail; - nouveau_resource_init(&screen->vp_code_heap, 0, 1 << 16); - nouveau_resource_init(&screen->gp_code_heap, 0, 1 << 16); - nouveau_resource_init(&screen->fp_code_heap, 0, 1 << 16); + nouveau_resource_init(&screen->vp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2); + nouveau_resource_init(&screen->gp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2); + nouveau_resource_init(&screen->fp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2); + + base = 1 << NV50_CODE_BO_SIZE_LOG2; BEGIN_RING(chan, RING_3D(VP_ADDRESS_HIGH), 2); - OUT_RELOCh(chan, screen->code, 0 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); - OUT_RELOCl(chan, screen->code, 0 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); + OUT_RELOCh(chan, screen->code, base * 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); + OUT_RELOCl(chan, screen->code, base * 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); BEGIN_RING(chan, RING_3D(FP_ADDRESS_HIGH), 2); - OUT_RELOCh(chan, screen->code, 1 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); - OUT_RELOCl(chan, screen->code, 1 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); + OUT_RELOCh(chan, screen->code, base * 1, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); + OUT_RELOCl(chan, screen->code, base * 1, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); BEGIN_RING(chan, RING_3D(GP_ADDRESS_HIGH), 2); - OUT_RELOCh(chan, screen->code, 2 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); - OUT_RELOCl(chan, screen->code, 2 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); + OUT_RELOCh(chan, screen->code, base * 2, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); + OUT_RELOCl(chan, screen->code, base * 2, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); nouveau_device_get_param(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value); diff --git a/src/gallium/drivers/nv50/nv50_screen.h b/src/gallium/drivers/nv50/nv50_screen.h index 3886d8068cc..aea434b8679 100644 --- a/src/gallium/drivers/nv50/nv50_screen.h +++ b/src/gallium/drivers/nv50/nv50_screen.h @@ -14,6 +14,8 @@ struct nv50_context; +#define NV50_CODE_BO_SIZE_LOG2 19 + #define NV50_SCRATCH_SIZE (2 << 20) #define NV50_SCRATCH_NR_BUFFERS 2 diff --git a/src/gallium/drivers/nv50/nv50_shader_state.c b/src/gallium/drivers/nv50/nv50_shader_state.c index f7d78a3b11b..bea9c095bb3 100644 --- a/src/gallium/drivers/nv50/nv50_shader_state.c +++ b/src/gallium/drivers/nv50/nv50_shader_state.c @@ -138,6 +138,7 @@ nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog) return FALSE; if (prog->type == PIPE_SHADER_FRAGMENT) heap = nv50->screen->fp_code_heap; + else if (prog->type == PIPE_SHADER_GEOMETRY) heap = nv50->screen->gp_code_heap; else heap = nv50->screen->vp_code_heap; @@ -145,14 +146,16 @@ nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog) size = align(prog->code_size, 0x100); ret = nouveau_resource_alloc(heap, size, prog, &prog->res); - if (ret) + if (ret) { + NOUVEAU_ERR("out of code space for shader type %i\n", prog->type); return FALSE; + } prog->code_base = prog->res->start; nv50_relocate_program(prog, prog->code_base, 0); nv50_sifc_linear_u8(&nv50->base, nv50->screen->code, - (prog->type << 16) + prog->code_base, + (prog->type << NV50_CODE_BO_SIZE_LOG2) + prog->code_base, NOUVEAU_BO_VRAM, prog->code_size, prog->code); BEGIN_RING(nv50->screen->base.channel, RING_3D(CODE_CB_FLUSH), 1);