From: José Fonseca Date: Fri, 7 Nov 2014 16:15:43 +0000 (+0000) Subject: llvmpipe: Avoid deadlock when unloading opengl32.dll X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=706ad3b649e6a75fdac9dc9acc3caa9e6067b853;p=mesa.git llvmpipe: Avoid deadlock when unloading opengl32.dll On Windows, DllMain calls and thread creation/destruction are serialized, so when llvmpipe is destroyed from DllMain waiting for the rasterizer threads to finish will deadlock. So, instead of waiting for rasterizer threads to have finished, simply wait for the rasterizer threads to notify they are just about to finish. Verified with this very simple program: #include int main() { HMODULE hModule = LoadLibraryA("opengl32.dll"); FreeLibrary(hModule); } Fixes https://bugs.freedesktop.org/show_bug.cgi?id=76252 Reviewed-by: Roland Scheidegger Cc: 10.2 10.3 --- diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index a3420a21fbf..6b54d4374f7 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -800,6 +800,8 @@ static PIPE_THREAD_ROUTINE( thread_function, init_data ) pipe_semaphore_signal(&task->work_done); } + pipe_semaphore_signal(&task->work_done); + return 0; } @@ -885,9 +887,11 @@ void lp_rast_destroy( struct lp_rasterizer *rast ) pipe_semaphore_signal(&rast->tasks[i].work_ready); } - /* Wait for threads to terminate before cleaning up per-thread data */ + /* Wait for threads to terminate before cleaning up per-thread data. + * We don't actually call pipe_thread_wait to avoid dead lock on Windows + * per https://bugs.freedesktop.org/show_bug.cgi?id=76252 */ for (i = 0; i < rast->num_threads; i++) { - pipe_thread_wait(rast->threads[i]); + pipe_semaphore_wait(&rast->tasks[i].work_done); } /* Clean up per-thread data */