From: George Kyriazis Date: Thu, 26 Apr 2018 21:12:24 +0000 (-0500) Subject: swr/rast: Use binner topology to assemble backend attributes X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=70f0a28b83d9977e106f80cfd033e0796bc43f2f;p=mesa.git swr/rast: Use binner topology to assemble backend attributes Previously was using the draw topology, which may change if GS or Tess are active. Only affected attributes marked with constant interpolation, which limited the impact. Reviewed-by: Bruce Cherniak --- diff --git a/src/gallium/drivers/swr/rasterizer/core/binner.cpp b/src/gallium/drivers/swr/rasterizer/core/binner.cpp index 9f8dc887aa6..7b9c20ef802 100644 --- a/src/gallium/drivers/swr/rasterizer/core/binner.cpp +++ b/src/gallium/drivers/swr/rasterizer/core/binner.cpp @@ -81,7 +81,7 @@ INLINE void ProcessAttributes( // Conservative Rasterization requires degenerate tris to have constant attribute interpolation uint32_t constantInterpMask = IsDegenerate::value ? 0xFFFFFFFF : backendState.constantInterpolationMask; const uint32_t provokingVertex = pDC->pState->state.frontendState.topologyProvokingVertex; - const PRIMITIVE_TOPOLOGY topo = pDC->pState->state.topology; + const PRIMITIVE_TOPOLOGY topo = pa.binTopology; static const float constTable[3][4] = { { 0.0f, 0.0f, 0.0f, 0.0f },